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:''This article is about the gameplay mechanic.  For the spell from {{title|Gaiden}}, see '''[[Death (spell)]]'''.''
:''This article is about the gameplay mechanic.  For the spell from {{title|Gaiden}}, see '''[[Death (spell)]]'''.''
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{{Quote|I don't want any of you dying on me! Remember--you only have one life!|[[Ike]]}}
[[File:Ss fe06 sue defeated.png|thumb|right|[[Sue]] is killed in battle.]]
[[File:Ss fe06 sue defeated.png|thumb|right|[[Sue]] is killed in battle.]]
'''Permanent death''' is a unique aspect of gameplay in the {{FES}}. While other RPG games may allow the player to revive or otherwise heal fallen party members, ''Fire Emblem'' is unique that any time a unit's HP becomes zero, they can no longer fight in-game regardless external factors, and the game continues. While some characters that are either essential to the plot (such as [[L'Arachel]] and [[Innes]] in ''The Sacred Stones'') or otherwise important to the main character (such as [[Marcus]] and [[Oswin]] in ''Blazing Sword'') may stay alive in-game, they still can no longer be used in-battle. Playable units are not the only characters that permanent death affects; in addition, NPCs, such as [[Lilina]] of {{FE6}}, and potentially recruitable enemies, such as [[Ilyana]] and [[Tauroneo]] in ''Path of Radiance'', are affected by permanent death, and having any of these units killed prevents the player from adding them to his or her army.
'''Permanent death''' is a unique aspect of gameplay in the {{FES}}. While other role-playing games may allow the player to revive or otherwise heal fallen party members, ''Fire Emblem'' is unique in that any time a [[unit]]'s [[Hit point|HP]] is reduced to zero, the character completely dies and can no longer fight in-game, requiring the player to restart the chapter if they do not wish to lose the unit. A few games have offered rare and limited ways to revive a deceased unit, and modern ''Fire Emblem'' games from {{title|New Mystery of the Emblem}} onward have allowed the conditions of permanent death to be changed as part of selecting the game's difficulty.
 
==Overview==
The presence of permanent death acts as a way of giving clear consequences to the player's actions, giving a clearer reason to make careful tactical decisions to avoid losing units. Despite being regarded as permanent death, some characters that are either essential to the plot (such as [[L'Arachel]] and [[Innes]] in {{title|The Sacred Stones}}) or otherwise important to the main character (such as [[Marcus]] and [[Oswin]] in {{FE7}}) may stay alive in the game's story and continue to appear in dialogue cutscenes, but for gameplay purposes they are counted as "dead" and can no longer be used in-battle.
 
The player's units are not the only units affected by permanent death; the same rules apply to enemy armies, which have no way of reviving their lost units, and to the NPC armies who occasionally support the player's forces. Howver, the deaths of enemies can sometimes also affect the player negatively. Potentially [[Recruitment|recruitable]] enemies, such as [[Ilyana]] and [[Tauroneo]] in {{title|Path of Radiance}}, are affected by permanent death, and having any of these units killed prevents the player from adding them to their army unless they restart the chapter. On rare occasions, the deaths of enemy units even can even impede the player's progress in the rest of the game; for instance, in {{title|The Binding Blade}}, killing [[Douglas]] when he appears as an enemy in [[Storming the Capital|Chapter 16]] not only prevents the player from recruiting him later, but also results in the player being prevented from accessing a [[sidequest]] to obtain the [[Aureola]] tome, which ultimately prevents the player from accessing the game's true ending.


While the game normally continues if a character is felled in battle, the death of any [[Lord]]s will cause a Game Over instead of allowing the game to continue. In addition, the deaths of some NPCs can cause a game over, such as that of [[Merlinus]] in ''Blazing Sword''. In a particularly unusual case, if the player manages to defeat [[Fargus]] in the chapter [[The Port of Badon]], the player will be treated to a game over, as Fargus is the only character in-game that can help the lords continue in their quest. Character death also can impede the player's progress; killing [[Douglas]] in ''The Binding Blade'', for instance, does not allow the player to access an extra chapter to obtain the [[Aureola]], and thus, prevent the player from accessing the game's true ending.
==Game Over==
[[File:Ss fe11 game over.png|thumb|right|A Game Over in {{title|Shadow Dragon}}.]]
While the game normally continues if a character is felled in battle, the primary exception is if a player's [[Lord]] character is killed. If this happens, it is an automatic failure of a chapter and causes a '''Game Over''', as the player is unable to continue without Lord characters.
 
The deaths of certain other characters, playable or otherwise, occasionally also trigger a Game Over state. In particular, defensive chapters where the [[Objectives|objective]] is to protect a certain helpless NPC will result in a Game Over if the NPC is attacked and killed; examples include [[Zephiel]] in [[Battle Before Dawn|Chapter 26E/28H]], [[Natalie]] in [[In Occupation's Shadow|Chapter 4]], and [[Merlinus]] in [[The Peddler Merlinus|Chapter 13x]] in {{FE7}}, and [[Mansel]] in [[Last Hope|Chapter 19]] of {{title|The Sacred Stones}}. Other defensive chapters involve protecting a [[Terrain|throne, gate or other key point]] and preventing enemies from seizing it; should an enemy seize it, this will also cause a Game Over.
 
In a particularly unusual case, if the player manages to defeat the boss [[Fargus]] in [[The Port of Badon|Chapter 15xE/16xH]] of {{FE7}}, this will result in a Game Over, as the chapter's goal was to talk to Fargus to secure passage to continue the lords' quest.


==Exceptions==
==Exceptions==
{{FE1}} was the first game in the series to somewhat avert permanent death, and this utility was later included in the remakes {{FE3}}, {{FE11}}, and {{FE12}}. Depending on the game, the player receives the [[Aum]] staff either in Chapter 24 or Chapter 19, either in a chest, or as part of [[Elice]]'s inventory. The Aum Staff brings back any character in-game, with the exception of the [[decoy]] featured in ''Shadow Dragon''. The staff, however, has limited usability amongst the healers, with only Elice having guaranteed ability to use it, though some games allow [[Maria]], [[Yumina]], [[Caeda]], [[Minerva]] and [[Sheema]] to wield it, provided their class and weapon ranking are sufficient to allow for its use. In addition, the Aum Staff only has one use before it breaks.
===Revival staves===
Even though permanent death has been present in the series from the beginning, ways to avert it have also been present from the beginning. {{FE1}} introduced the [[Regalia|rare]] [[Aum]] staff, which allows a suitably [[Weapon rank|talented]] user of [[Staff (magic)|staves]] to revive a single deceased unit. Later games introduced similar staves, with {{FE4}} featuring the [[Valkyrie Staff]] and {{title|Fates}} introducing [[Bifrost]].
 
There are numerous restrictions placed on the use of these staves to counteract their appealing power. Both Aum and Valkyrie have a very limited set of users; Aum is only usable by [[Elice]] in the original games (with [[Maria]], [[Yumina]], [[Caeda]], [[Minerva]] and [[Sheema]] being added in the remakes), and Valkyrie is only usable by [[Claud]] and his [[Inheritance|male staff-wielding son]]. In ''Shadow Dragon'', Aum cannot be used to revive the character who was sacrificed as a [[decoy]] in the game's prologue.  Bifrost will only revive units who died on the same map it is being used in, and will not revive anybody who died before then.  All three of these staves can only be used once before they [[Durability|break]], and although Valkyrie can be repaired through the [[Castle|weapon repair shops]] present in ''Genealogy'', doing so is extremely expensive.
 
{{FE2}} has a similar mechanic with the lion-head statues found in the game's [[Mila Shrine|Mila shrines]]. Three of the game's shrines have their lion heads allow the player to revive characters, with each being able to revive just three characters. Owing to the split paths of [[Alm]] and [[Celica]], the player cannot combine the use of these statues, but on the other hand the lion heads technically allow the player a way to transfer units between the two parties; for instance, if a unit dies in Alm's party, Celica can revive them at one of her lion heads and they will join her party instead.


{{FE2}} featured the use of Lion Head statues in-game, which, along with other benefits, allowed the player can revive characters, though each statue only contains 3 uses. In addition, owing to the split paths of [[Alm]] and [[Celica]], the player cannot combine the use of these statues.
===Story requirements===
Occasionally, due to plot importance or the structure of the game's story modes, characters may not permanently die if they are killed.


{{FE4}} included a method similar to that of the first game; the rare [[Valkyrie]] staff allowed the player to revive any one unit felled in battle, though again, it was limited to one use before breaking; the weapon repair system, however, allows the player to repair the staff if they have 30,000 [[gold]] on hand.
In ''Genealogy of the Holy War'', [[Deirdre]] and [[Julia]] will be captured by the enemy if their HP is reduced to zero, rather than being killed, and [[Sigurd]] or [[Seliph]] will find them at the final castle at the end of the chapter. However, this won't apply to Julia anymore when she is recruited again in the [[The Final Holy War|endgame]], and her death under these circumstances will be permanent.


{{FE7}} introduced a different way to circumvent permanent death. In [[Lyn]]'s story, any characters who have their HP reduced to zero can still return in either [[Eliwood]]'s or [[Hector]]'s stories, albeit with reset stats. Despite this, characters will again be completely unusuable if they are at all felled in these stories, and there exists no ways to revive them.
{{FE7}} introduced a different way to circumvent permanent death. In [[Lyn]]'s story, any characters who have their HP reduced to zero can still return in either [[Eliwood]]'s or [[Hector]]'s stories, albeit with reset stats. Despite this, characters will again be completely unusuable if they are at all felled in these stories, and there exist no ways to revive them. {{FE8}} features a case similar to this, where in the mandatory sidequest [[Unbroken Heart|Chapter 5x]], the [[Cavalier]]s [[Forde]] and [[Kyle]] can be defeated but will still be playable when they return [[Reunion (The Sacred Stones)|three chapters later]]. The [[Paladin]] [[Orson]] also will still appear as the boss of [[Ruled by Madness|Chapter 16]], regardless of what happens to him in Chapter 5x.


{{FE8}} featured a case similar to ''Blazing Sword''; in the mandatory sidequest [[Unbroken Heart|Chapter 5x: Unbroken Heart]], the cavaliers [[Forde]] and [[Kyle]] can be defeated and still return three chapters later. The paladin [[Orson]] also will still appear as the boss of [[Ruled by Madness|Chapter 16: Ruled by Madness]], regardless of what happens to him in the chapter.
The four-part structure of {{FE10}} results in a case similar to the above two games. Due to the fact that the game takes place over four parts, some characters, both playable and NPC, can be defeated in combat, but still return in later chapters.


{{FE10}} again featured a case similar to ''Blazing Sword'' and ''The Sacred Stones''; due to the fact that the game takes place over four parts, some characters, both playable and NPC, can be defeated in combat, but still return in later chapters.
===Gameplay modes===
{{Main|Gameplay modes#Classic and Casual Mode}}


{{FE12}} itself partially removed the concept of permanent death with the new "[[Casual Mode]]"; in the mode, characters will be removed from the chapter when their HP becomes zero, but they will return as playable units in the next with no penalties. Casual Mode was later included in {{FE13}}.
{{FE12}}, {{title|Awakening}} and {{title|Fates}} feature '''Casual Mode''' as an optional part of the difficulty settings of the games. If the game is being played in Casual Mode, units will be removed from the chapter when their HP is reduced to zero, but they will return as playable units in the next with no penalties; the opposite of this is Classic Mode, where traditional ''Fire Emblem'' death rules apply as normal. All of the respective games' difficulties can be played in Casual Mode or Classic Mode with no restrictions.
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Revision as of 02:01, 28 July 2015

This article is about the gameplay mechanic. For the spell from Gaiden, see Death (spell).

I don't want any of you dying on me! Remember--you only have one life!
— Ike
Sue is killed in battle.

Permanent death is a unique aspect of gameplay in the Fire Emblem series. While other role-playing games may allow the player to revive or otherwise heal fallen party members, Fire Emblem is unique in that any time a unit's HP is reduced to zero, the character completely dies and can no longer fight in-game, requiring the player to restart the chapter if they do not wish to lose the unit. A few games have offered rare and limited ways to revive a deceased unit, and modern Fire Emblem games from New Mystery of the Emblem onward have allowed the conditions of permanent death to be changed as part of selecting the game's difficulty.

Overview

The presence of permanent death acts as a way of giving clear consequences to the player's actions, giving a clearer reason to make careful tactical decisions to avoid losing units. Despite being regarded as permanent death, some characters that are either essential to the plot (such as L'Arachel and Innes in The Sacred Stones) or otherwise important to the main character (such as Marcus and Oswin in Fire Emblem: The Blazing Blade) may stay alive in the game's story and continue to appear in dialogue cutscenes, but for gameplay purposes they are counted as "dead" and can no longer be used in-battle.

The player's units are not the only units affected by permanent death; the same rules apply to enemy armies, which have no way of reviving their lost units, and to the NPC armies who occasionally support the player's forces. Howver, the deaths of enemies can sometimes also affect the player negatively. Potentially recruitable enemies, such as Ilyana and Tauroneo in Path of Radiance, are affected by permanent death, and having any of these units killed prevents the player from adding them to their army unless they restart the chapter. On rare occasions, the deaths of enemy units even can even impede the player's progress in the rest of the game; for instance, in The Binding Blade, killing Douglas when he appears as an enemy in Chapter 16 not only prevents the player from recruiting him later, but also results in the player being prevented from accessing a sidequest to obtain the Aureola tome, which ultimately prevents the player from accessing the game's true ending.

Game Over

A Game Over in Shadow Dragon.

While the game normally continues if a character is felled in battle, the primary exception is if a player's Lord character is killed. If this happens, it is an automatic failure of a chapter and causes a Game Over, as the player is unable to continue without Lord characters.

The deaths of certain other characters, playable or otherwise, occasionally also trigger a Game Over state. In particular, defensive chapters where the objective is to protect a certain helpless NPC will result in a Game Over if the NPC is attacked and killed; examples include Zephiel in Chapter 26E/28H, Natalie in Chapter 4, and Merlinus in Chapter 13x in Fire Emblem: The Blazing Blade, and Mansel in Chapter 19 of The Sacred Stones. Other defensive chapters involve protecting a throne, gate or other key point and preventing enemies from seizing it; should an enemy seize it, this will also cause a Game Over.

In a particularly unusual case, if the player manages to defeat the boss Fargus in Chapter 15xE/16xH of Fire Emblem: The Blazing Blade, this will result in a Game Over, as the chapter's goal was to talk to Fargus to secure passage to continue the lords' quest.

Exceptions

Revival staves

Even though permanent death has been present in the series from the beginning, ways to avert it have also been present from the beginning. Fire Emblem: Shadow Dragon & the Blade of Light introduced the rare Aum staff, which allows a suitably talented user of staves to revive a single deceased unit. Later games introduced similar staves, with Fire Emblem: Genealogy of the Holy War featuring the Valkyrie Staff and Fates introducing Bifrost.

There are numerous restrictions placed on the use of these staves to counteract their appealing power. Both Aum and Valkyrie have a very limited set of users; Aum is only usable by Elice in the original games (with Maria, Yumina, Caeda, Minerva and Sheema being added in the remakes), and Valkyrie is only usable by Claud and his male staff-wielding son. In Shadow Dragon, Aum cannot be used to revive the character who was sacrificed as a decoy in the game's prologue. Bifrost will only revive units who died on the same map it is being used in, and will not revive anybody who died before then. All three of these staves can only be used once before they break, and although Valkyrie can be repaired through the weapon repair shops present in Genealogy, doing so is extremely expensive.

Fire Emblem Gaiden has a similar mechanic with the lion-head statues found in the game's Mila shrines. Three of the game's shrines have their lion heads allow the player to revive characters, with each being able to revive just three characters. Owing to the split paths of Alm and Celica, the player cannot combine the use of these statues, but on the other hand the lion heads technically allow the player a way to transfer units between the two parties; for instance, if a unit dies in Alm's party, Celica can revive them at one of her lion heads and they will join her party instead.

Story requirements

Occasionally, due to plot importance or the structure of the game's story modes, characters may not permanently die if they are killed.

In Genealogy of the Holy War, Deirdre and Julia will be captured by the enemy if their HP is reduced to zero, rather than being killed, and Sigurd or Seliph will find them at the final castle at the end of the chapter. However, this won't apply to Julia anymore when she is recruited again in the endgame, and her death under these circumstances will be permanent.

Fire Emblem: The Blazing Blade introduced a different way to circumvent permanent death. In Lyn's story, any characters who have their HP reduced to zero can still return in either Eliwood's or Hector's stories, albeit with reset stats. Despite this, characters will again be completely unusuable if they are at all felled in these stories, and there exist no ways to revive them. Fire Emblem: The Sacred Stones features a case similar to this, where in the mandatory sidequest Chapter 5x, the Cavaliers Forde and Kyle can be defeated but will still be playable when they return three chapters later. The Paladin Orson also will still appear as the boss of Chapter 16, regardless of what happens to him in Chapter 5x.

The four-part structure of Fire Emblem: Radiant Dawn results in a case similar to the above two games. Due to the fact that the game takes place over four parts, some characters, both playable and NPC, can be defeated in combat, but still return in later chapters.

Gameplay modes

Main article: Gameplay modes § Classic and Casual Mode

Fire Emblem: New Mystery of the Emblem, Awakening and Fates feature Casual Mode as an optional part of the difficulty settings of the games. If the game is being played in Casual Mode, units will be removed from the chapter when their HP is reduced to zero, but they will return as playable units in the next with no penalties; the opposite of this is Classic Mode, where traditional Fire Emblem death rules apply as normal. All of the respective games' difficulties can be played in Casual Mode or Classic Mode with no restrictions.

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus