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Constitution: Difference between revisions

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Constitution also affects whether or not units can rescue each other. A unit with a higher constitution can rescue one with lower, but not vice versa. Similar to weapons, the rescuer loses one point of speed per each unit of constitution that the rescued unit has.
Constitution also affects whether or not units can rescue each other. A unit with a higher constitution can rescue one with lower, but not vice versa. Similar to weapons, the rescuer loses one point of speed per each unit of constitution that the rescued unit has.
[[Category:Game mechanics]]


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[[Category:Stats]]

Revision as of 17:50, 28 May 2015


This page has been marked as a stub. Please help improve the page by adding information.

Constitution is a stat that determines the "size" of a unit.

Constitution determines whether or not a weapon will slow down a unit; if a weapon or item is of higher weight than the user's constitution, the unit then loses one unit of speed per each point that the weapon's weight is higher than the constitution.

Constitution also affects whether or not units can rescue each other. A unit with a higher constitution can rescue one with lower, but not vice versa. Similar to weapons, the rescuer loses one point of speed per each unit of constitution that the rescued unit has.

Game mechanics
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