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Club

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 16:29, 3 November 2016 by PikaSamus (talk | contribs) (→‎Trivia)

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The club (Japanese: 金棒 kanabō) is a type of physical weapon in the Fire Emblem series, first appearing in Fire Emblem Fates. The club is the Hoshidan counterpart to the axes of other realms in the series; clubs can, however, be wielded by any class capable of using axes.

Statistically speaking, Clubs on average tend to have higher Hit and Crit than their Nohrian versions at the expense of having less Mt. In the case of clubs that can't crit, their Hit is even higher to compensate.

Clubs in the Fire Emblem series by types

Basic clubs

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Brass Club --
Iron Club --
Steel Club --
Silver Club --
A means that the weapon is available in that game, while a indicates the contrary.

Ranged clubs

These clubs are typically capable of attack from 1-2 range.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Iron Mace --
Steel Mace --
Silver Mace --
Throwing Club --
Battering Club --
A means that the weapon is available in that game, while a indicates the contrary.

Character's clubs

Fates includes three clubs named for individual characters but not locked specifically to them.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Rinkah's Club --
Ryoma's Club --
Fuga's Club --
A means that the weapon is available in that game, while a indicates the contrary.

Miscellaneous clubs

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Venge Club --
Pike-Ruin Club --
Dual Club --
Great Club --
Carp Streamer --
Hoe --
Adamant Club --
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using clubs

Class Wields clubs in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Master of Arms --
Oni Savage --
Oni Chieftain --
Blacksmith --
Dread Fighter --
Fighter --
Hero --
Berserker --
Wyvern Rider --
Wyvern Lord --
Malig Knight --
General --
Great Knight --
Vanguard --
A means that the class wields clubs in that game, while a indicates the contrary.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Club

--

Spanish

Porra

Club

French

Batte

Bat

German

Keule

Club

Italian

Clava

Club

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Clubs
Basic clubs Brass ClubCarp StreamerGreat ClubIron ClubRinkah's ClubRyoma's ClubSilver ClubSteel Club
Clubs with secondary effects Adamant ClubDual ClubFuga's ClubHoePike-Ruin ClubVenge Club
Ranged clubs Battering ClubIron MaceSilver MaceSteel MaceThrowing Club