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Capture: Difference between revisions

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(Created page with "thumb|right|256px|[[Finn, Marty and Dagdar are all carrying enemies they have captured, marked by the red icons in the corner of th...")
 
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[[File:Ss fe05 captured units.png|thumb|right|256px|[[Finn]], [[Marty]] and [[Dagdar]] are all carrying enemies they have captured, marked by the red icons in the corner of their sprites.]]
[[File:Ss fe05 captured units.png|thumb|right|256px|[[Finn]], [[Marty]] and [[Dagdar]] are all carrying enemies they have captured, marked by the red icons in the corner of their sprites.]]
({{hover|捕える|Toraeru}} ''Capture'') is a gameplay mechanic exclusive to {{FE5}}, which acts as an extension of the [[Rescue (command)|rescue]] system introduced in the same game.  It allows for [[unit]]s to subdue opposing units [[constitution|smaller than them]] and take them into [[Rescue (command)|their custody]].  Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away.
(Japanese: {{hover|捕える|Toraeru}} ''Capture'') is a gameplay mechanic exclusive to {{FE5}}, which acts as an extension of the [[Rescue (command)|rescue]] system introduced in the same game.  It allows for [[unit]]s to subdue opposing units [[constitution|smaller than them]] and take them into [[Rescue (command)|their custody]].  Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away.


==Overview==
==Overview==
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==Calculations==
==Calculations==
===Criteria===
===Criteria===
* '''Ability to capture:''' If [unit's constitution] > [target's constitution], then the unit will have the option of capturing the target.
* '''Ability to capture:'''
** '''Infantry:''' If [Unit's [[Constitution|Con]]] > [Target's [[Constitution|Con]]], then the unit can attempt to capture the target.
** '''Mounted:''' If [Target's [[Constitution|Con]]] < 20 and the unit is mounted, then the unit can attempt to capture the target.
* '''Capture success:''' On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured.
* '''Capture success:''' On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured.


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* '''Attempting to capture:''' If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2.
* '''Attempting to capture:''' If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2.
* '''Traveler penalty:''' While carrying a captured unit, the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2.  Additionally, if:
* '''Traveler penalty:''' While carrying a captured unit, the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2.  Additionally, if:
::[captive's constitution ] > ([captor's constitution] /2) (+5 if the captor is mounted)
::[captive's [[Constitution|Con]]] > ([captor's [[Constitution|Con]]] /2) (+5 if the captor is mounted)
:then the captor's [[movement]] is also reduced by 1/2.
:then the captor's [[movement]] is also reduced by 1/2.


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|jap-mean=Capture
|jap-mean=Capture
}}
}}
 
{{refbar}}
==See also==
==See also==
* [[Rescue (command)|Rescue]]
* [[Rescue (command)|Rescue]]

Revision as of 07:00, 28 March 2015

Finn, Marty and Dagdar are all carrying enemies they have captured, marked by the red icons in the corner of their sprites.

(Japanese: 捕える Capture) is a gameplay mechanic exclusive to Fire Emblem: Thracia 776, which acts as an extension of the rescue system introduced in the same game. It allows for units to subdue opposing units smaller than them and take them into their custody. Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away.

Overview

To capture an enemy, a unit must meet one of two requirements: either they must be a mounted unit of any description, or they must have a higher constitution stat than their target. If a unit is capable of attacking an adjacent unit, the Capture command will appear on their actions menu, and when selected the unit will attempt to capture the enemy rather than kill it.

The enemy is successfully captured only if the unit successfully reduces them to 0 HP in the attempt; otherwise, they survive and are not captured. If the intended capture victim does not possess any usable weapons, the 0 HP requirement is skipped and the unit is instantly captured. When attempting to capture, all of a unit's stats except luck are temporarily halved, giving them less of a chance to capture them than they would have to kill them.

Captured units are treated in much the same way as a rescued ally: they are marked as a "traveler" for the unit capturing them, holding onto a captured unit temporarily reduces the holder's stats, and they can be exchanged between allies of sufficient constitution on command. Similarly, either the captor or any allied unit next to them is able to trade items with the captive unit, which in practice allows the player to steal items from them and take them for themselves, the primary means of obtaining weapons, items and funds in Thracia 776. A captured unit can be released on command, at which point they will disappear from the battlefield permanently. Captured units are also released if the unit holding them is killed.

Enemy units who have captured an allied unit will not willingly release them under any circumstances, and will instead attempt to take them away from the player's army. Their lowered stats allows the player to have an opportunity to retrieve the captured ally by killing the weakened captor. Any allied units not rescued from captivity at the time will be able to be recovered in Chapter 21x, where they will be found imprisoned.

Exemptions

Units which possess 20 constitution cannot be captured at all, as it is impossible to have a higher constitution stat than 20. Similarly, mounted units cannot be captured at all regardless of their constitution; however, if they are dismounted they can be captured, and dismounting can be forced onto opposing units by inflicting sleep status upon them.

Calculations

Criteria

  • Ability to capture:
    • Infantry: If [Unit's Con] > [Target's Con], then the unit can attempt to capture the target.
    • Mounted: If [Target's Con] < 20 and the unit is mounted, then the unit can attempt to capture the target.
  • Capture success: On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured.

Stat reductions

  • Attempting to capture: If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's strength, magic, skill, speed and defense are all reduced by 1/2.
  • Traveler penalty: While carrying a captured unit, the captor's strength, magic, skill, speed and defense are all reduced by 1/2. Additionally, if:
[captive's Con] > ([captor's Con] /2) (+5 if the captor is mounted)
then the captor's movement is also reduced by 1/2.

Trivia

  • The capture mechanic also briefly appears in a limited form in Fire Emblem: Radiant Dawn, exclusively in the Part 2 Prologue: enemy units are capable of capturing Leanne in the same manner, and she will be released from them if the enemy holding her is killed.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Catch

Used in the Thracia 776 fan translation to fit into the small allotted menu space.

References

See also

Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline
Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus