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Capture: Difference between revisions
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[[File:Ss fe05 captured units.png|thumb|right|256px|[[Finn]], [[Marty]] and [[Dagdar]] are all carrying enemies they have captured, marked by the red icons in the corner of their sprites.]] | [[File:Ss fe05 captured units.png|thumb|right|256px|[[Finn]], [[Marty]] and [[Dagdar]] are all carrying enemies they have captured, marked by the red icons in the corner of their sprites.]] | ||
({{hover|捕える|Toraeru}} ''Capture'') is a gameplay mechanic exclusive to {{FE5}}, which acts as an extension of the [[Rescue (command)|rescue]] system introduced in the same game. It allows for [[unit]]s to subdue opposing units [[constitution|smaller than them]] and take them into [[Rescue (command)|their custody]]. Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away. | (Japanese: {{hover|捕える|Toraeru}} ''Capture'') is a gameplay mechanic exclusive to {{FE5}}, which acts as an extension of the [[Rescue (command)|rescue]] system introduced in the same game. It allows for [[unit]]s to subdue opposing units [[constitution|smaller than them]] and take them into [[Rescue (command)|their custody]]. Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away. | ||
==Overview== | ==Overview== | ||
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==Calculations== | ==Calculations== | ||
===Criteria=== | ===Criteria=== | ||
* '''Ability to capture:''' If [ | * '''Ability to capture:''' | ||
** '''Infantry:''' If [Unit's [[Constitution|Con]]] > [Target's [[Constitution|Con]]], then the unit can attempt to capture the target. | |||
** '''Mounted:''' If [Target's [[Constitution|Con]]] < 20 and the unit is mounted, then the unit can attempt to capture the target. | |||
* '''Capture success:''' On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured. | * '''Capture success:''' On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured. | ||
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* '''Attempting to capture:''' If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2. | * '''Attempting to capture:''' If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2. | ||
* '''Traveler penalty:''' While carrying a captured unit, the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2. Additionally, if: | * '''Traveler penalty:''' While carrying a captured unit, the captor's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2. Additionally, if: | ||
::[captive's | ::[captive's [[Constitution|Con]]] > ([captor's [[Constitution|Con]]] /2) (+5 if the captor is mounted) | ||
:then the captor's [[movement]] is also reduced by 1/2. | :then the captor's [[movement]] is also reduced by 1/2. | ||
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|jap-mean=Capture | |jap-mean=Capture | ||
}} | }} | ||
{{refbar}} | |||
==See also== | ==See also== | ||
* [[Rescue (command)|Rescue]] | * [[Rescue (command)|Rescue]] |
Revision as of 07:00, 28 March 2015
(Japanese: 捕える Capture) is a gameplay mechanic exclusive to Fire Emblem: Thracia 776, which acts as an extension of the rescue system introduced in the same game. It allows for units to subdue opposing units smaller than them and take them into their custody. Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away.
Overview
To capture an enemy, a unit must meet one of two requirements: either they must be a mounted unit of any description, or they must have a higher constitution stat than their target. If a unit is capable of attacking an adjacent unit, the Capture command will appear on their actions menu, and when selected the unit will attempt to capture the enemy rather than kill it.
The enemy is successfully captured only if the unit successfully reduces them to 0 HP in the attempt; otherwise, they survive and are not captured. If the intended capture victim does not possess any usable weapons, the 0 HP requirement is skipped and the unit is instantly captured. When attempting to capture, all of a unit's stats except luck are temporarily halved, giving them less of a chance to capture them than they would have to kill them.
Captured units are treated in much the same way as a rescued ally: they are marked as a "traveler" for the unit capturing them, holding onto a captured unit temporarily reduces the holder's stats, and they can be exchanged between allies of sufficient constitution on command. Similarly, either the captor or any allied unit next to them is able to trade items with the captive unit, which in practice allows the player to steal items from them and take them for themselves, the primary means of obtaining weapons, items and funds in Thracia 776. A captured unit can be released on command, at which point they will disappear from the battlefield permanently. Captured units are also released if the unit holding them is killed.
Enemy units who have captured an allied unit will not willingly release them under any circumstances, and will instead attempt to take them away from the player's army. Their lowered stats allows the player to have an opportunity to retrieve the captured ally by killing the weakened captor. Any allied units not rescued from captivity at the time will be able to be recovered in Chapter 21x, where they will be found imprisoned.
Exemptions
Units which possess 20 constitution cannot be captured at all, as it is impossible to have a higher constitution stat than 20. Similarly, mounted units cannot be captured at all regardless of their constitution; however, if they are dismounted they can be captured, and dismounting can be forced onto opposing units by inflicting sleep status upon them.
Calculations
Criteria
- Ability to capture:
- Capture success: On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured.
Stat reductions
- Attempting to capture: If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's strength, magic, skill, speed and defense are all reduced by 1/2.
- Traveler penalty: While carrying a captured unit, the captor's strength, magic, skill, speed and defense are all reduced by 1/2. Additionally, if:
- then the captor's movement is also reduced by 1/2.
Trivia
- The capture mechanic also briefly appears in a limited form in Fire Emblem: Radiant Dawn, exclusively in the Part 2 Prologue: enemy units are capable of capturing Leanne in the same manner, and she will be released from them if the enemy holding her is killed.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Catch |
Used in the Thracia 776 fan translation to fit into the small allotted menu space. |
References
See also
Game mechanics | |||||||||||||||||||||||
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