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Auto-Battle: Difference between revisions

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=={{FE13}} and {{title|Fates}}==
=={{FE13}} and {{title|Fates}}==
These two games feature a single '''Auto-Battle''' command which, when selected from the menu, has all units who have not moved yet move toward the nearest enemy, and attack them if in range. Unlike in past games, Auto-Battle only makes units attack and has no option for other maneuvers, and Auto-Battle can be cancelled while it is in progress by pressing the X Button, returning unit control to the player.
When "Advanced Auto" is enabled in the options, (When a new game begins, Advanced Auto is disabled), there are 4 Different orders the player can give to ALL units; including Chrom and the Avatar:
 
* '''Off''': This is not an Order; rather, when you select this from the list of orders, it greys out the "Auto" option on the menu; completely disabling Auto Battle until the player activates it again by selecting one of the other 4 options
 
* '''Guard''': units will move toward and Guard Chrom's perimeter, attacking units that draw near.
 
* '''Blitz''': units will move toward the nearest enemy and attack within range; this is similar to the "Assault" command in ''Gaiden''
 
* '''Stay''': Units will gather and stay near Chrom but avoid enemy range; this is similar to both "Gather" in ''Gaiden'' and "Rally" in ''Path of Radiance'' and ''Radiant Dawn''.
 
* '''Custom''': Units are individually given either a Guard, Blitz, or stay order
 
* When Advance Auto is disabled, only a single  '''Auto-Battle''' command appears, which initiates Blitz, and you cannot select which command to give aside from Blitz when selected from the menu.
 
 
Auto-Battle can be cancelled while it is in progress by pressing the X Button, returning unit control to the player.


==Trivia==
==Trivia==

Revision as of 22:48, 21 August 2015

Some games in the Fire Emblem series feature a system which allows the player to issue generic orders to all allied units who have not moved yet. Activating one of these commands has the game's AI move the units for the player, often following one of several generic strategy patterns chosen by the player as their orders.

Fire Emblem Gaiden

In Gaiden, the player has two auto-battle commands, which they can select from the menu at any time.

  • Assault: All units who have not moved yet will move toward the nearest enemy, and attack them if in range.
  • Gather: All units who have not moved yet will move toward the party's lord character, Alm or Celica and gather around them.

Fire Emblem: Path of Radiance and Radiant Dawn

Order

Both games feature the Order command, which allows the player to select one of four generic orders for units they have not moved to complete automatically once the player chooses to end the current turn. Orders are issued through a menu command when moving the current lord character (Ike in Path of Radiance; Ike, Micaiah, Elincia, Geoffrey, Lucia, Nephenee or Tibarn, depending on the current chapter, in Radiant Dawn), and remain in effect for all subsequent turns until the player gives another Order.

  • Rally: All units who have not moved yet will move toward the party's lord character and gather around them.
  • Halt: Units who have not moved yet will make no move at all. This Order is in effect by default until the player gives a different Order.
  • Target: The player marks one space on the map as a target when selecting this Order, and once it is selected, all units who have not moved yet will move toward this target and gather around it.
  • Avoid: All units who have not moved yet will move to stay away from the enemy's attack range.

Direct

In addition to the Order command for playable units, when yellow partner units are present on the map, the player has the option of issuing Direct commands which, while still not directly controlling them, give them generalized directions on how to aid the player. These are issued the same way as menu commands when moving the current lord character, and will remain in effect until another Direct is issued.

  • Roam: Partner units will be left to act to their own devices. This is the default Direct command that is in effect unless another is selected.
  • Halt: Partner units will make no move at all.
  • Target: The player marks one space on the map as a target when selecting this Order, and once it is selected, all partner units will move toward this target and gather around it.
  • Avoid: Partner units will move to stay away from the enemy's attack range.

Fire Emblem Awakening and Fates

When "Advanced Auto" is enabled in the options, (When a new game begins, Advanced Auto is disabled), there are 4 Different orders the player can give to ALL units; including Chrom and the Avatar:

  • Off: This is not an Order; rather, when you select this from the list of orders, it greys out the "Auto" option on the menu; completely disabling Auto Battle until the player activates it again by selecting one of the other 4 options
  • Guard: units will move toward and Guard Chrom's perimeter, attacking units that draw near.
  • Blitz: units will move toward the nearest enemy and attack within range; this is similar to the "Assault" command in Gaiden
  • Stay: Units will gather and stay near Chrom but avoid enemy range; this is similar to both "Gather" in Gaiden and "Rally" in Path of Radiance and Radiant Dawn.
  • Custom: Units are individually given either a Guard, Blitz, or stay order
  • When Advance Auto is disabled, only a single Auto-Battle command appears, which initiates Blitz, and you cannot select which command to give aside from Blitz when selected from the menu.


Auto-Battle can be cancelled while it is in progress by pressing the X Button, returning unit control to the player.

Trivia

The unused Order tutorial slide in Shadow Dragon.
  • In Path of Radiance, a brief cutscene of Ike giving the selected order will play whenever an Order or Direct is issued. Radiant Dawn does not keep this, likely because of the large number of different units who can issue these commands.
  • Fire Emblem: Shadow Dragon has an unused tutorial slide which suggests that a Radiant Dawn-style Order feature was planned for the game but was cut, even including a screenshot of the feature in action.

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus