Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Assassin
| ||||||
|
The Assassin (アサシン, Asashin or 暗殺者, Anatsusha) class is a class of swift swordsmen who kill with fast strikes. They are usually the promoted form of the Thief class. They often have a critical hit bonus coupled with high skill, speed, and luck, which gives them many critical hits. Assassins first appeared in Fire Emblem: The Blazing Blade; they have appeared in The Sacred Stones, Path of Radiance, Radiant Dawn, and Awakening.
Assassins are a class often based on luck. As stated above, they typically have very high skill, speed, and luck. However, they often have low strength and slightly low defense. Along with their high critical hit rate, with a +25% chance in Radiant Dawn, and they can dodge most enemy attacks. In The Sacred Stones, they have the Silencer skill, which will certainly kill an enemy under certain conditions; in Path of Radiance, Radiant Dawn, and Awakening, they have the Lethality skill, which also kills an enemy at a certain chance.
Although they promote from thieves, in Blazing Sword and The Sacred Stones, they cannot steal from enemies. They can still use lockpicks to open doors and chests. In Path of Radiance and Radiant Dawn, they keep the ability to steal after promoting.
Assassins generally have low defense and resistance. In Blazing Sword, thieves change class to assassins. In The Sacred Stones and Awakening, either thieves or myrmidons can become assassins. In Path of Radiance, only the thief Volke can change class to an assassin; Sothe cannot promote. In Radiant Dawn, the assassin is a single class.
Stats
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Sword | 16 | 3 | -- | 1 | 9 | 0 | 2 | 0 | 6 | 6 | E |
The Sacred Stones | 16 | 3 | -- | 1 | 9 | 0 | 2 | 0 | 6 | 8/6 | D |
Path of Radiance | 18 | 5/4 | 1 | 5/3 | 11/10 | 0 | 4/3 | 2/1 | 7 | 10/7 | --* |
Radiant Dawn | 60 | 28 | 10 | 36 | 38 | 0 | 22 | 20 | 7 | 11 | S |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Sword | 60 | 20 | -- | 30 | 30 | 30 | 20 | 20 | 15 | 20 | S |
The Sacred Stones | 60 | 20 | -- | 30 | 30 | 30 | 20 | 20 | 15 | 20 | S |
Path of Radiance | 60 | 23 | 20/10 | 30/29 | 30 | 40 | 22 | 20 | ? | ? | --* |
Radiant Dawn | 55 | 32 | 15 | 40 | 40 | 25 | 30 | 25 | ? | ? | SS |
Class change
Blazing Sword, Path of Radiance
Base class | Promotion method | Advanced class |
---|---|---|
Thief |
Using a Fell Contract after reaching Level 10*, or choosing the "Hire" option when prompted by Volke*. | Assassin |
The Sacred Stones, Awakening
Base class | Promotion method | Advanced class |
---|---|---|
Thief and Myrmidon |
Using an Ocean Seal (for thieves), Hero Crest (for myrmidons), or Master Seal (Awakening, both classes) after reaching Level 10. | Assassin |
Radiant Dawn
Base class |
---|
Assassin |
Playable assassins
Playable Characters | |
---|---|
Name | Game |
Jaffar | Fire Emblem: The Blazing Blade, Fire Emblem Awakening |
Volke | Fire Emblem: Radiant Dawn |
Playable Assassin units in the Fire Emblem series. |
Notable enemy assassins
Enemy Units | |
---|---|
Name | Game |
Jerme | Fire Emblem: The Blazing Blade |
Porcus | Fire Emblem Awakening |
Enemy Assassin units in the Fire Emblem series. |
Gallery
This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series. |