|
It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.
|
Template:Spoiler
|
Location
|
Mercenary Fortress
|
New units
|
Severa
|
Boss(es)
|
Nelson
|
|
“
|
All this grief over something so small...Once I get what I came for, I'm out of here. Maybe I can convince Holland to come with me.
|
”
|
— Severa
|
Ambivalence is the tenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 and have Cordelia married. There are no additional requirements to reach the chapter, as the chapter connects to the areas chapters 10 and 13 took place at.
In this chapter, the Shepherds are out to stop a mercenary leader, who just happens to be a former Valmese general, from ravaging innocent lives. Within this conflict is a mercenary wanting out wanting to take an expecting father out with her as well as to recover something taken from her; it turns out the mercenary wanting out is the daughter of a very heartbroken Shepherd.
Plot
- Main article: Ambivalence/Script
In an open field on the northern half of an island off the west coast of Plegia, a villager tells an elder that what's going on can't go on, that they barely have enough to get by as it is; the elder reveals that their leader is a former Valmese general, and they'll be crushed if they resist. Chrom arrives on the scene and asks about Valm, to which the villager asks who Chrom is; Chrom introduces himself, to which the elder figures him out to be the rule of Ylisse, the villager figuring out he may be able to help them, and Chrom himself stating he can hear them. Chrom asks the two to tell him their problem so he can see what the Shepherds can do, to which the elder thanks him.
We cut into a mercenary fortress, where a soldier reports urgent news to his leader--armed soldiers approach, and their leader appears to be Chrom of Ylisse. The leader, whose name is revealed to be Nelson, asks why Chrom would come to this area, and if they insist on dogging him, he's got hounds of his own to welcome them with; this comment provokes a girl named Severa to tell Nelson she's not his dog, to which Nelson tells her she's a stray mutt that refuses to stop yapping, yet she'll be a good dog and do as he says if she ever wants something back, to which Severa says she's well aware. Nelson then asks a man named Holland if he's equally aware of his position; after an awkward moment from Holland, Nelson sees he's as loquacious as ever, that he'll fight for him or else he'll have his tongue prided from his head. Nelson states that Chrom may have the Fire Emblem in his possession, and if he claims that, he's practically claimed the throne (it is never stated which country Nelson aspires to the throne of); he then asks his men to get out there, kill anything that moves, and get him the Fire Emblem. Battle preparations take place at this point.
Once preparations are finished, Chrom states that they've arrived the castle the villagers told them about, telling the Shepherds to reclaim what's been stolen and return it to the villagers. The focus cuts over to Severa, who states that she's gone through a lot of grief over something so small, and once she gets what she came for, she's out of here, and maybe she can convince Holland to come with her. The battle begins at this point. The player can speak to Severa with either Chrom or Cordelia, but this conversation is not mandatory to optimally complete this chapter.
Once Severa manages to talk to Holland, he asks what she's doing in the area, and wonders what would happen if Nelson finds out Severa left her post; Severa states she's leaving and he's coming with her. Holland states that Severa knows he can't leave, he has a wife and she'll starve without Nelson's coin; he knows it's blood money. Severa interrupts Holland before he can continue, telling Holland his wife is pregnant, and asks if Holland even knows this; Holland states he does but it's none of her concern. Severa asks Holland if he loves his child and wife, to which Holland states he does; Severa then tells Holland to stop making excuses, saying she knows parents will do anything for their children, yet she also knows how it feels when a child loses her parents, that the world has far too many kids who've gone through that. Severa tells Holland that, if he stays, he'll be killed or worse, and that his child deserves better; Holland apologizes and tells Severa he didn't know what she went through, that she's right and his child does deserve better, saying it's time to get out of the area--but they have to hurry. Holland will vanish from the map, and the player may control Severa at this point. Should Holland die before Severa can talk to him, Severa will tell Holland that he'll never get to see his wife again or meet his new child, then says she's not surprised that families never stick together; if this happens, Severa will become an enemy unit without any chance of being recruited by the player.
Once the battle ends, the elder tells Chrom that the Shepherds saved the village from starvation, and that he's a true hero of the people. Severa manages to find what she was looking for; Chrom notices it's a ring, and Severa tells Chrom she'll thank him to stop staring so lustily at it, that it's worth more than anything in the world to her. Nelson stole it one night while she was sleeping, with Chrom stating he's glad Severa was able to get it back. Cordelia notices Severa, with Severa asking Cordelia what she wants; Cordelia says she simply wants to thank Severa for helping them, that she fought bravely before being unable to address her. Severa introduces herself, and Cordelia says the name suits her; as Cordelia prepares to introduce herself, Severa says she knows Cordelia's name, with Cordelia asking Severa how she knew and asks if she introduced herself before, with Severa saying Cordelia must have if she knows her name. Cordelia thanks Severa again, with Severa chewing out Cordelia for doing it a second time, and it's not like Severa did anything special, she was just fighting to get back what was truly hers. Cordelia asks Severa if she's referring to the ring, and notices it looks exactly like hers, noticing that explains how Severa knew her name; Cordelia then asks Severa if she's a friend of Lucina's, then asks her if she's her daughter. After some mumbling on Severa's part, Cordelia asks what Severa was trying to say; Severa said she thought Cordelia would be lonely and that she came here to see her. After some more talk, Severa tells Cordelia not to mock her, that she doesn't care at all; Cordelia asks Severa how she could possibly think that, she's thrilled beyond words to meet her, to which Severa asks why Cordelia left her--Cordelia said she had to go off to fight for what really mattered and never came back, that she picked Chrom over her. Cordelia tells Severa she has her at a disadvantage and she can't answer for her future self, but when she said she was fighting for what mattered, she probably meant Severa--Cordelia wants nothing more than to build a world where Severa could grow up happy and strong, at least that's what she wants right now. Severa asks Cordelia if she doesn't know that, saying she does; Cordelia apologizes for not being a better mother to Severa, to which Severa says Cordelia's still her mother, which makes her the best mother in the world, Cordelia adding that she's the luckiest. Severa reveals she missed Cordelia so much, and apologizes for being mean, she just didn't want to lose Cordelia again and asks her to promise to never leave, to which Cordelia agrees.
Chapter data
|
|
|
Victory: Defeat Nelson.
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin die.
|
13+1
|
{{{partner}}}
|
1-1
|
24+8
|
{{{third}}}
|
|
The chapter's map is 24 columns by 25 rows.
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
|
Price
|
If a merchant is present in Mercenary Fortress on the world map, a random selection of three of the below items will also be available until the merchant leaves:
|
Killing Edge
|
1,470
|
Killer Lance
|
1,680
|
Killer Axe
|
1,860
|
Killer Bow
|
1,680
|
Wyrmslayer
|
1,500
|
Levin Sword
|
1,600
|
Beast Killer
|
1,650
|
Blessed Lance
|
1,540
|
Hammer
|
1,850
|
A rare item
|
Varies
|
The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
|
- Column 21, row 23: Four squares east, one square north of Severa's starting position
- Column 22, row 3: Northeast of Holland's position
Enemy data
NPC data
|
|
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Boss data
- Main article: Nelson
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Nelson's underlings are identified as Ruffians in their enemy profiles, yet are identified as Valmese in the faction/alignment count. This may be due to their leader being a former Valmese general and thus identified by the game as such, and may or may not reflect on the true nationalities of his underlings. This is similar to, albeit slightly less severe than, a situation in chapter 4, where enemies labeled Feroxi are implied to be foreigners, and that chapter's boss was decidedly not Feroxi.
In other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Ambivalence
|
|
English (unofficial)
|
Hesitant Blade
|
Referred to as this in the fandom prior to USA release.
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.