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A Strange Land

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with Strange Lands, the twenty-fifth chapter of the same game.
A Strange Land

Cm fe09 12.png

Location

Waters between Goldoa and Phoenicis

New units

Sothe, Jill

Boss(es)

Seeker

Previous chapter(s)

Blood Runs Red

Next chapter(s)

A Guiding Wind

Predictable humans. Sailed right into our trap without fail.
— Seeker

A Strange Land (Japanese: 異邦の領域 Territory of a foreign country) is the twelfth chapter of Fire Emblem: Path of Radiance.

Plot

Main articles: A Strange Land/Script and A Strange Land/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Having narrowly escaped Daein's grasp the Greil Mercenaries are pleased to feel the ocean beneath their feet as they set sail. According to Captain Nasir, the voyage to Begnion will take roughly two months. Blessed with temperate weather the ship's journey southward is smooth and steady. As it passes the midpoint of its trip, the ship sets a course along the coastline and begins to head east. These seas belong to Phoenicis and Kilvas, the kingdoms of the bird tribes.Both nations prey on human vessels for supplies and wealth, and their flying corsairs are feared across the seas. Additionally, the southern portion of the continent contains the realm of the dragon tribe: the monarchy of Goldoa. This country remained isolated founding centuries past, preserving its closed culture behind a veil of mystery. It is these laguz-controlled waters that Ike and company must now cross.

Chapter data

Easy/Normal Difficult Maniac

Chapter Data
Conditions
Unit Data
Victory: Rout enemy Player Partner Other Enemy
Defeat: Ike dies 1–10+1 {{{partner}}} 1 6+7
Cm fe09 12.png
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Clear the chapter in 7 turns or less
(-penalty per # of turns after)
300 (-30) 200 (-20) 100 (-10)
Clear bonus 150 100/-- --

Character data

Characters
New units
Sothe
Medium portrait sothe fe09.png
Thief
HP
20
Inventory
Knife
Level
1
View base conversation "Boy"
Jill
Medium portrait jill fe09.png
Wyvern Rider
HP
24
Inventory
Steel Lance
Laguzguard
Vulnerary
Wyvern Band*
Level
8
NPC, let her talk to Ike
(will not appear if she died in the previous chapter)
Required characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​Volke ​Brom ​Kieran ​Nephenee ​Zihark ​

Item data

Items
Name Obtainment Method
Is gcn laguz stone 2.png Laguz Stone Dropped by enemy Raven
Is gcn coin.png Coin Dropped by enemy Raven
Is gcn coin.png Coin Dropped by enemy Raven (reinforcement in Difficult)
Is gcn seraph robe.png Seraph Robe Dropped by enemy Raven (reinforcement in Difficult)
Is gcn arms scroll.png Arms Scroll Dropped by enemy Raven (reinforcement in Normal)
Is gcn secret book.png Secret Book Dropped by enemy Raven (reinforcement)
Is gcn blue gem.png Blue Gem Dropped by Seeker
Is gcn coin.png Coin Steal from enemy Raven
Is gcn elixir.png Elixir Steal from Seeker
Is gcn coin.png Coin Steal from enemy Raven (reinforcement in Normal)

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Difficult

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Raven 2 1 Beak CoinThis item is dropped upon this unit's defeat. --
Soldier Raven 2 1 Beak Laguz StoneThis item is dropped upon this unit's defeat. --
Soldier Raven 3 1 Beak Seraph RobeThis item is dropped upon this unit's defeat. --
Soldier Raven 4 1 Beak Coin --
Soldier Raven 4 1 Beak CoinThis item is dropped upon this unit's defeat. --
Seeker Raven 8 1 Beak Blue GemThis item is dropped upon this unit's defeat. Demi Band Elixir
Miracle Corrosion
--
Reinforcements
Name Class Lv # Inventory and Skills Notes
Soldier Raven 1 1 Beak Arms ScrollThis item is dropped upon this unit's defeat. --
Soldier Raven 3 1 Beak --
Soldier Raven 3 1 Beak Coin --
Soldier Raven 4 1 Beak Secret BookThis item is dropped upon this unit's defeat. --

Reinforcements

  • Turn 3
  • Turn 5
  • Turn 7
    • 1 Raven from the south-west
  • Turn 9
    • 1 Raven from the north-east
  • Turn 11
  • Turn 13
    • 1 Raven from the north-east
    • 1 Raven near Jill starting point (Difficult mode only)

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait jill fe09.png Jill Wyvern Rider 8 1 24 11 0 10 9 6 11 2 8 Steel Lance Laguzguard Vulnerary Wyvern Band*
--

Reinforcements

Boss data

Main article: Seeker

Easy/Normal Difficult/Maniac

Medium portrait seeker fe09.png
Raven
Level 8
Attribute Is gcn thunderaffin.png
Build 19
Stats
Max HP 36 Speed 17−2
Strength 16−2 Luck 11
Magic 4 Defense 11−1
Skill 16−2 Resistance 10−2
Movement 8 Weight 16
Inventory Skills
Beak
Blue GemThis item is dropped upon this unit's defeat.
Demi Band
Elixir
Miracle
Corrosion
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This mission is exclusively against Ravens, who sport good speed, but low attack. As such, you will either want to deploy units fast enough to not be doubled, or with high enough defense and HP to survive their attacks. In theory, this would be a good mission for Rolf and mages packing Wind tomes, but in practice, it is safer to simply have your tankiest units out. (Even if you have not used much of Lethe and Mordecai at all, they should be fine here, for example.) It is okay to deploy a few frail units like healers and mages—especially if their speed growth has been good enough to not be doubled—but do not deploy too many, or else forming up around them to protect them can be tricky. Note that since weakness hitting in FE9 is only a 2× bonus to weapon might instead of the usual 3×, a base Wind tome goes from 2 might to 4 might for a mere +2 damage, for example. Elwind, if it was obtained from the previous mission, at least goes from 4 to 8 might, thankfully. Also, despite Sothe joining for this chapter, there is no Thief utility needed here.

Jill will recruit herself by flying to Ike, as long as you leave her a space to stand on next to Ike. Note that tiles on the ship and ocean tiles immediately next to them can only be attacked across with range 2 weapons.

Be careful with Jill and Marcia about inviting Ravens to engage off the ship—in general, it is better to invite the Ravens onto the ship to let your other units have a go at them.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Strange Land

--

Japanese

異邦の領域

Territory of a foreign country

Spanish

En tierra extraña

In strange land

French

Étrange région

Strange region

German

Fremdes Ufer

Foreign Shore

Italian

Terra straniera

Strange Land

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Blood Runs Red • A Strange Land • A Guiding Wind →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline