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Fire Emblem: Awakening

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Revision as of 11:08, 14 June 2012 by Aria der Donau (Talk | contribs)

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Kakusei

Ba japan fe13.png
Japanese boxart.
Developer(s)

Intelligent Systems[1]

Publisher(s)

Nintendo[2]

Release date(s)

JPApril 19, 2012[3]
EU2012[4]
USTBA[5]

Rating(s)

CERO: B

Platform(s)

Nintendo 3DS

Predecessor

Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow

Successor

None

Fire Emblem: Kakusei (ファイアーエムブレム覚醒, Fire Emblem: Awakening),[3] is a Nintendo 3DS game released on April 19 2012. It is the thirteenth installement in the Fire Emblem series, the first original title in five years following Radiant Dawn. It is a distant sequel to Monshou no Nazo and Shin Monshou no Nazo, set thousands of years in the future of the continent Archanea, now a very different world. It follows the story of Chrom, prince of Iris and distant heir of the Hero King Marth, as he leads a vigilante group in observing and combating the bizarre activities of the neighbouring country Perezia.

Kakusei is the first title on a Nintendo console to facilitate the creation and sale of paid downloadable content, here coming in the form of purchasable maps and characters, sometimes providing completely unique classes and skills. As part of an apparent intent to heavily publicise the game as an important Nintendo 3DS title, a special edition package was also produced, containing a Kakusei-themed blue Nintendo 3DS system with unique printing on the shell, the game, and 1000 eShop points. A European release was tentatively confirmed in February 2012, with no specific release date provided,[4], and a United States release was accidentally confirmed by Reggie Fils-Aime at the Electronic Entertainment Expo 2012[5].

Plot


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Two sleeping dragons - one a sacred ally of mankind, the other its sworn destroyer. Two heroes marked with symbols of the dragons. Their meeting heralds the dragons' awakening - and the world's ending.
— English text in the game's logo[6]

Over one thousand years have passed since the Shadow Dragon Medeus died his final death at the hands of the Hero King Marth and the continent of Archanea was united under a single flag under his rule. In this time, countries have come and gone, Archanea has once again split into three nations, and the descendants of Marth and his wife Caeda are now ther royal family of Iris, a peace-loving nation which reveres the Divine Dragon Naga; this royal family possesses the marks of Naga on their bodies and are the owners of the divine blade Falchion and the Shield of Seals.

In the time of the rule of Holy King Emerina, reports of bizarre and dangerous behaviour have emerged concerning Perezia, a kingdom neighbouring Iris which instead worships Gimle, the evil dragon which was once the archrival of Naga. In response to this troubling news, Iris's Prince Chrom, Emelina's younger brother, has convened a vigilante force to observe Perezia's actions and repel violent acts from their neighbour. Among all of this, there are reports of strange undead creatures roaming the lands, and a swordsman claiming to be the Hero King Marth himself has appeared, wielding the same Falchion now in Chrom's possession.

Gameplay

The development team of Kakusei described the game as being intended as an "all-star" assortment of ideas from past Fire Emblem series installments[7]. Many of these features return from Gaiden and The Sacred Stones, acting as another spiritual successor to the former.

  • The Free Map system, similar to the world map of Gaiden and The Sacred Stones, allows the player to walk across the map to different locations to battle or shop.
  • A new included feature called "dual system" activates when a character attacks an enemy unit and an ally is besides them. This mode powers up the abilities of the attacking unit as well as the ally unit helping with attacks.[6]
  • As in Shin Monshou no Nazo, the My Unit concept is used again - a customizable main character, representing the player and playing a large part in the story.
  • Also returning from Shin Monshou no Nazo is the Casual Mode, a gameplay option which disables the series' traditional permanent death and allows "dead" characters to return at the beginning of the next chapter.
  • Branching promotions return from The Sacred Stones, allowing for further unit customization.

Chapters

The main story of Kakusei is comprised of 28 chapters - an introduction, a prologue, 25 chapters, and the finale. Additionally, there are 17 sidequest chapters in the game. Completely new chapters can also be obtained through SpotPass or downloadable content.

Characters

The core game of Kakusei features 43 playable characters, divided into two groups. There are 30 initial units, comprising a "first generation". These thirty characters can, like in Seisen no Keifu, be paired up to have a set of children characters who join in sidequest chapters. With one exception, the children characters are completely optional, and it is entirely possible to not receive them by simply not pairing up the parents.

Outside of the core 43, more characters can be obtained through downloadable content or SpotPass. In addition to offering the reappearances of characters from older installments, previously unrecruitable characters from Kakusei's main story will be able to be recruited through sidequest chapters obtained through SpotPass.

Support Conversations

Pre-release information

First announced on September 13, 2011, at Nintendo's 3DS Conference in Japan, Kakusei came to be the subject of extensive preview coverage, at a level unprecendented for the Fire Emblem series.

Reception

In its first week released in Japan, Kakusei sold approximately 242,600 copies, rivaling the lifetime sales of previous entries in the series.[8] Kakusei was also number one on the Japanese game charts for its first week.[9] In the following weeks, Kakusei managed to stay high on the Japanese charts.

Gallery

In other languages

References

External links