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Wind (tome)

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FESK Wind.png
Artwork of a wind tome from the TCG.

Standard wind magic.



First game

Fire Emblem: Genealogy of the Holy War

The Wind tome is a basic magic weapon found in the Fire Emblem series. It attacks the enemy with some blades of wind.

This is the last basic anima tome to be introduced in the series, appearing first in the Jugdral games. Its main features are an outstanding accuracy and light weight, which compensate for its lack of might - except for Genealogy of the Holy War, where it has the same power as the heavy Fire tome. In Thracia 776, it gained an effectiveness against flying units, which has been maintained in subsequent games.

Wind has been available in five games of the series: Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn and Awakening.


Game Icon Rank Might Weight Hit Crit Range Uses Worth Exp Other effects and notes
Genealogy of the Holy War Is snes02 wind.png C 8 2 90 0 1-2 50 3,000 --
Thracia 776 Is snes03 wind.png D 6 1 90 10 1-2 20 2,200 1
Path of Radiance Is gcn wind.png E 2 1 100 0 1-2 40 520 1
Radiant Dawn Is wii wind.png E 4 2 95 0 1-2 40 720 1
Awakening Is 3ds wind.png E 1 -- 100 0 1-2 45 450  ?


Genealogy of the Holy War

Inventory Second Generation: Arthur/Amid
Vendor First Generation: Chapter 4
Second Generation: Chapter 8*

Thracia 776

Vendor Chapter 12Chapter 21

Path of Radiance

Inventory Soren
Shop Chapter 8*Chapter 9Chapter 10*Chapter 11*Chapter 12*Chapter 13*Chapter 15Chapter 16*Chapter 17Chapter 18*Chapter 19Chapter 20Chapter 22*Chapter 23*Chapter 24*Chapter 25*Chapter 26*Chapter 28Final Chapter*

Radiant Dawn

Shop Part 1: Chapter 8Chapter 9Final Chapter
Part 2: Chapter 3Final Chapter
Part 3: Chapter 2Chapter 3Chapter 4Chapter 5Chapter 7Chapter 8Chapter 9Chapter 10Chapter 11Final Chapter
Part 4: PrologueChapter 1Chapter 2Chapter 3Chapter 4Chapter 5Final Chapter


Dropped by Chapter 6, enemy Dark Mage
Armory The NorthroadBorder PassBorder WastesThe Twins' Turf
Merchant (SpotPass) ArthurMistSoren



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