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Thunder (tome)

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Thunder

FESK Thunder.png
Artwork of Thunder from the TCG.

Standard lightning magic.

Type
  • Tome (Shadow Dragon NES, Mystery of the Emblem, Shadow Dragon DS, New Mystery, Awakening)
  • Black Magic (Gaiden)
  • Thunder (Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn)
  • Anima (The Binding Blade, Fire Emblem, The Sacred Stones)
First game

Fire Emblem: Shadow Dragon and the Blade of Light

Thunder (Japanese: サンダー Thunder) is a basic tome which was introduced in Fire Emblem: Shadow Dragon and the Blade of Light and is present in all games in the Fire Emblem series. A spell which entails striking the foe with a bolt of lightning, in games which feature the three separate schools of anima magic, it acts as the first "stage" in the hierarchy of thunder magic: it is the thunder counterpart to the Fire and Wind tomes, is the weakest and lowest-ranked of the thunder tomes, and is surpassed by the more powerful and advanced Elthunder, Arcthunder and Thoron. In games featuring anima magic, black magic or tomes in general only as a generalized weapon rank, it typically acts as a low-level tome with no particularly distinct effects; the exception is its appearance as Gaiden, where it uniquely has greater range than the other spells in the game.

Stats

Game Icon Rank Might Weight Hit Crit Range Uses Worth Exp Other effects and notes
Shadow Dragon and the Blade of Light Is nes01 tome.png 2 6 1 90 0 1-2 21 460 --
Gaiden -- -- 4 5 70 0 1-3 -- -2 HP -- --
Mystery of the Emblem Is snes01 thunder.png 3 6 1 90 5 1-2 21 630 -- --
Genealogy of the Holy War Is snes02 thunder.png C 8 7 90 -- 1-2 50 3,000 -- --
Thracia 776 Is snes03 thunder.png E 7 5 60 5 1-2 30 3,200 1 --
The Binding Blade Is gba thunder.png D 6 2 80 5 1-2 25 500 1 --
Fire Emblem Is gba thunder.png D 8 6 80 5 1-2 35 700 1 --
The Sacred Stones Is gba thunder.png D 8 6 80 5 1-2 35 700 1 --
Path of Radiance Is gcn thunder.png E 4 3 85 5 1-2 40 600 1 Deals effective damage to dragon units.
Radiant Dawn Is wii thunder.png E 3 4 80 5 1-2 40 880 1 Deals effective damage to dragon units.
Shadow Dragon Is ds thunder.png E 6 2 90 0 1-2 21 420 2 --
New Mystery of the Emblem Is ds thunder.png E 6 -- 90 0 1-2 21 420 2 --
Awakening Is 3ds thunder.png E 3 -- 80 5 1-2 45 630 2 --

Locations

Shadow Dragon and the Blade of Light

Inventory Wendell
Dropped by Chapter 12, enemy MageChapter 15, enemy Mage
Vendor Chapter 8Chapter 11Chapter 14Chapter 15Chapter 16Chapter 18Chapter 20Chapter 22

Gaiden

Learned at Innate: MaeSonia
Level 3: Boey
Level 4: Cliff*
Level 8: Celica
Level 9: Jesse*
Level 10: Grey*Luthier

Mystery of the Emblem

Inventory Book 1: Wendell
Book 2: Linde
Dropped by Book 1: Chapter 10, enemy MageChapter 12, enemy Mage
Vendor Book 1: Chapter 7Chapter 8Chapter 9Chapter 11Chapter 12Chapter 13Chapter 16Chapter 17Chapter 19
Book 2: Chapter 9Chapter 15Chapter 17Chapter 19Chapter 21

Genealogy of the Holy War

Inventory First Generation: Tailto
Armory First Generation: Chapter 2
Second Generation: Chapter 7 (if the Chapter 2 armory's Thunder was not inherited by anyone)Chapter 8 (if Tailto's Thunder was not inherited by anyone)

Thracia 776

Vendor Chapter 9Chapter 10Chapter 20Chapter 21

The Binding Blade

Event Chapter 8, Lilina speaks to Roy
Vendor Chapter 7Chapter 11AChapter 11BChapter 13Chapter 15Chapter 18BChapter 19AChapter 19BChapter 20AChapter 21Chapter 23

Fire Emblem

Inventory Eliwood's story: Erk
Hector's story: Erk
Vendor Lyn's story: Chapter 10
Eliwood's story: Chapter 16xChapter 17Chapter 20Chapter 23 (both versions)Chapter 27Chapter 29x
Hector's story: Chapter 17xChapter 18Chapter 21Chapter 24 (both versions)Chapter 25Chapter 29Chapter 31x

The Sacred Stones

Inventory Saleh
Treasure Tower of Valni Floor 5, southwest chest*
Vendor
(in-chapter)
Chapter 9AChapter 10BChapter 12AChapter 12BChapter 15Chapter 17
Vendor
(World map)
Port KirisBethroenCaer PelynTaizelJehanna HallNarube RiverRausten Court

Path of Radiance

Inventory Ilyana
Shop Chapter 8*Chapter 9*Chapter 10Chapter 11*Chapter 12Chapter 13*Chapter 14*Chapter 15*Chapter 17Chapter 18*Chapter 20*Chapter 21Chapter 22*Chapter 24*Chapter 25*Chapter 26Chapter 27*Chapter 28Endgame*

Radiant Dawn

Inventory IlyanaCalillSoren
Shop Part 1: Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9Endgame
Part 2: Chapter 3Endgame
Part 3: Chapter 2Chapter 3Chapter 4Chapter 5Chapter 7Chapter 8Chapter 9Chapter 10Chapter 11Endgame
Part 4: PrologueChapter 1Chapter 2Chapter 3Chapter 4Chapter 5Endgame

Shadow Dragon

Inventory Wendell
Dropped by Chapter 12, enemy MageChapter 15, enemy Mage
Vendor Chapter 8Chapter 11Chapter 14Chapter 15Chapter 16Chapter 18Chapter 20Chapter 22Online Shop

New Mystery of the Emblem

Inventory Linde*Frost*
Dropped by Chapter 9, enemy Mage
Treasure Shin Archanea Senki episode 1, chest
Vendor Chapter 9Chapter 15Chapter 17Chapter 19Chapter 21Online Shop*

Awakening

Inventory Avatar
Dropped by Chapter 4, enemy Mage
Armory The NorthroadArena FeroxBorder WastesThe Twins' Turf
Merchant
(SpotPass)
CaedaNorneDeirdreArthurSoren

Other appearances

The male Robin using Thunder on Mario in Super Smash Bros. for Wii U.

Super Smash Bros. for Nintendo 3DS and Wii U

SSB.png
This article or section is a short summary of Thunder (tome).
SmashWiki features a more in-depth article.

Thunder is Robin's neutral special move in Super Smash Bros. for Nintendo 3DS and Wii U. When used, Robin hurls an electric projectile a great distance across the stage, and when charged up for long enough periods of time it will instead launch bolts of the more powerful thunder spells Elthunder, Arcthunder and Thoron. Like all of Robin's tome attacks, using the Thunder special move also sets the tome to be used as part of some of Robin's other non-special moves.

Like all of Robin's weapons, Thunder is governed by an emulation of the Fire Emblem durability system. It begins a match with 20 durability points, which are subtracted from until it runs out, at which point Thunder "breaks" and must be left to recharge for 10 seconds before it can be used again, during which the move will fail if the player attempts to use it. Each progressively higher charge consumes more durability points per use: Thunder takes 1, Elthunder 3, Arcthunder 5, and Thoron 8.

As with all special moves in Super Smash Bros. for Nintendo 3DS and Wii U, Thunder has two alternate variations which can be applied to Robin as customization options. These moves are found at random and collected during the course of the game's other modes, such as Classic Mode and Smash Run.

  • Thunder+ (Japanese: 強化サンダー Strengthened Thunder) takes longer to charge, requiring 5 seconds of charge time to launch Thoron, but is more powerful. Its durability is also altered: it only has 10 durability points, and the amount of durability consumed by each spell is also altered (1 for Thunder, 2.5 for Elthunder, 4.5 for Arcthunder, and 10 for Thoron).
  • Speed Thunder (Japanese: 速読サンダー Speed-Reading Thunder) both charges and travels faster, requiring only 2 seconds of charge time to launch Thoron, but deals less damage and knockback. Its durability parameters are unaltered.

Trivia

Gallery

Etymology and other languages

References

See also