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Roy

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Roy

FEA Roy.png
Artwork of Roy from Awakening.

The next heir to Pherae. The protagonist of this story.

Gender

Male

Race

Human

Age

Born: Year 985[1]

Family

Eliwood (father)
Elbert (grandfather)
Eleanora (grandmother)

Nationality

Lycian (Pheraen)

Title(s)

Lord of Pherae
Young Lion

Starting class

Lord (The Binding Blade)
Mercenary (Awakening DLC)
Hero (Awakening SpotPass)

Voiced by

Jun Fukuyama (All versions of Super Smash Bros. Melee)[2]

Appearance(s)
You have lost faith in humanity and in yourself. I believe in mankind, and I know that your lunacy must be stopped!
— Roy, to Zephiel

Roy (Japanese: ロイ Roy) is the son of Marquess Eliwood of Lycia's House Pherae. In the Disturbance of Bern, he was entrusted with the leadership of Pherae's army in opposing the invading Kingdom of Bern in lieu of Eliwood's illness, later becoming the leader of the Lycian army as a whole following the death of Hector of Ostia, and ultimately assuming command of the Etrurian army. He sought to assist Bern's Princess Guinivere in finding a peaceful resolution to the war, to prevent King Zephiel's ambitions of exterminating humans and returning Elibe to the rule of dragons.

Roy is the main character of Fire Emblem: The Binding Blade, also appearing briefly as a child in the extended epilogue of Fire Emblem and as a bonus character in Fire Emblem: Awakening. He is also a playable character in Super Smash Bros. Melee.

Biography


Small portrait masked marth fe13.png SPOILERS! This section contains key plot or ending details. Read at your own risk!

Early life

Roy was born in the year 985, five years after his father Eliwood defeated Nergal at the Dragon's Gate; his mother is not canonically identified, but in the gameplay of Fire Emblem she can potentially be Lyn, Ninian or Fiora. During his upbringing, he was wet-nursed by the Pheraen knight Rebecca, and her son Wolt is considered his milk brother. At the age of ten, he and Eliwood traveled to Ostia to meet with Hector, Eliwood's old friend, and Roy was there introduced to Hector's daughter Lilina, and the two became close friends.

The Disturbance of Bern

Five years afterward, at the onset of the Disturbance of Bern, Roy was in Ostia studying under the tutelage of Cecilia, the Mage General of Etruria. During his studies, he was summoned home by Eliwood, who had fallen ill while Lilina was visiting; when he arrived back in Pherae, the region was under siege by a bandit mob led by Damas, with Eliwood and Lilina barricaded inside the castle. With the assistance of his retinue of Pheraen knights, Roy subdued the bandits and reclaimed Pherae. Once there, he was tasked with leading the Pheraen army to join with the rest of the Lycian armies to oppose Bern's impending threat, owing to Eliwood being too ill to do it himself.

Before heading to Araphen to join with the rest of the armies, on Eliwood's instruction Roy headed to the Lycia/Bern border to meet with a mercenary band led by Deke, hired by Eliwood to bolster Roy's ranks. During this meeting, he was approached by Elen, who implored him to save her mistress from captivity in the nearby Bern fortress. Roy challenged the Bern unit stationed at the castle and its master Ruud and won, rescuing the noblewoman. The noblewoman revealed to Roy her identity as Guinivere, the princess of Bern and younger sister of King Zephiel. Guinivere had fled Bern in the hopes of meeting a Lycian representative in a bid to bring the war to a peaceful end. Roy agreed to assist her in this goal and allowed her to join his army.

En route to Araphen, news reached Roy that Araphen had already been attacked by a Bern army led by Brunnya and Narcian, decimating the League's army. By the time he arrived, the bulk of Bern's army had already pulled out, leaving an occupational guard in Araphen; Roy defeated the occupation force, only to find a severely wounded Hector. Even a warrior of Hector's talent had been overwhelmed by the raw power of dragons, Bern's secret weapon, and with his last words Hector warned Roy of the dragons in Bern's service and entrusted him with the leadership of the Lycian army in his stead, then died from his wounds.

Roy's next destination was Ostia, to recover a weapon capable of fighting dragons and protect Lilina. On his way, he was forced to fight against traitorous Lycian forces who sought an alliance with Bern in light of the imminent collapse of the League. After defeating Lord Erik of Laus and the Thrian advisor Wagner, Roy arrived in Ostia only to find it in the midst of a coup d'etat. A rebellion led by the Ostian knights Debias and Legance had seized control of Ostia, allied with Bern and taken Lilina hostage, opposed only by an Ilian mercenary band under Hector's employ. With the assistance of the Ilian mercenaries - Zelots, Trec and Noah - Roy challenged the rebellion and, for the first time in the city's history, successfully invaded Castle Ostia to defeat Legance and rescue Lilina. His victory was short-lived, however, with the arrival of a Bern unit headed by Narcian, saved at the last minute only by the arrival of Cecilia and Perceval from Etruria, who placed Lycia under Etrurian protection and drove Narcian out.

The Western Isles expedition

The Etrurian assistance came with a cost, with the Lycian army - now headed by Roy - indebted to them for their protection. On Etruria's orders, Roy's army was sent away from Lycia to the Western Isles, an Etrurian colony, to fight the encroaching bandit infestation. Cecilia informed him that the decision to deploy Roy came not from the Etrurian king or military, but from the Isles' governor Arcardo and royal advisor Roartz, without anyone else's involvement; Guinivere was left in Cecilia's care during Roy's campaign. While initially determined to complete his set task as quickly as possible, as he progressed Roy instead learned of the abuse and enslavement of the people of the Isles at the hands of corrupt Etrurian governors, including Arcardo, all to fuel the Etrurian mining industry in the region. Roy elected to lead the army on a different mission in the Isles: to defeat the Etrurian occupation and free its people, earning the support and aid of mercenaries and the resistance movement led by Ekhidna along the way, and receiving another advisor: Elphin of the resistance. At the Isles' capital, Jutes, Roy's army fought a Bernese unit as Arcardo fled the Isles, defeating a dragon left behind to defend the capital by the Bernese commander Flaer.

Upon capturing Jutes, Roy received news that a coup d'état had broken out in Etruria, under the leadership of Roartz and Arcardo. Of the Etrurian army, only Cecilia has escaped being forced to serve the Revolutionaries and even she was now cornered with Guinivere in a castle in Missur. When Roy arrived to rescue her, she was confronting King Zephiel himself, who quickly overpowered and defeated her, seizing her castle for himself and finding Guinivere. After Zephiel's departure, Guinivere was to be taken back to Bern by Milady, her bodyguard, but instead the two rejoined Roy's army at Guinivere's insistence. Roy led his army to recapture the castle and save Cecilia, defeating its defender Flaer; at the castle after the battle, he found Cecilia and Sophia, who had been tending to Cecilia's injuries. On Sophia's advice, Roy led his army into the Nabata desert to find Arcadia, which was under attack by Bern. Afterward, Roy led a march on Aquleia, the Etrurian capital, and defeated Bern's General Narcian and freed Etruria from the Revolutionaries' grasp with the assistance of the Elimine Church's influence.

Etrurian general

The collapse of their coup d'état forced Roartz and Arcardo to flee Etruria to find shelter with Bern's army. With King Mordred and the three Etrurian generals now in support of him, the Lycian and Etrurian armies merged into the single "Etrurian Army" with Roy as its commander. The united army's first mission was to liberate Ilia and Sacae, other nations already conquered by Bern. During the campaign, Roy confronted Roartz and Arcardo - now reluctantly commanding small Bern armies - and challenged traitorous forces within both nations, the Djute tribe of Sacae and a faction of Ilian mercenaries; along the way, Guinivere related to him stories of Zephiel's history, his conflict with their father Desmond and how those events ultimately twisted him into deep-seated distrust of mankind.

With the rest of Elibe free, all that remained was Bern itself. Roy led the Etrurian army in an attack on the Shrine of Seals, defeating Murdock and Galle of the Wyvern Generals. There, he used the Fire Emblem entrusted to him by Guinivere to unlock the Binding Blade, and was "chosen" by the blade as its new wielder to finish the war. With the Binding Blade in hand, the Etrurian army stormed the Bern palace, defended by Zephiel himself. Upon unlocking the throne room with the Fire Emblem, Roy confronted Zephiel, making one last bid to reason with Zephiel and convince him to end the war. His efforts at negotiation proved useless with Zephiel determined to stay his course, and in a final battle Zephiel was defeated by Roy and the Etrurian army.

If all of the Divine Weapons of Elibe came together in the Bern throne room after Zephiel's defeat, Zephiel's former sword, the Eckesachs, reacted to their presence in Roy's army and emitted a light beam pointing to the Dragon Temple, the last bastion of Bern's army and the hiding place of the Demon Dragon, Idenn. Roy led a final charge on the Dragon Temple, first defeating the final Wyvern General, Brunnya, then invading its interior and learning the true history of the Scouring from Jahn, the sole surviving true Manakete. Between Jahn's tale and the concerns of Fae, Roy realized he could not kill Idenn; instead, Hartmut's sword in hand, he resolved to restore Idenn's lost heart.

With the war over at last, Roy attended the coronation of Guinivere as the new Queen of Bern, then returned to Pherae to rebuild the war-ravaged region. If he reaches an A support with Shanna, Sue, Lalum, Cecilia, or Sophia, he married her and the couple rules together over Pherae. If he reaches an A support with Lilina, the two married and united Lycia into a single kingdom.

Fire Emblem: The Binding Blade

Role

Roy is the lord character for The Binding Blade, and in every chapter except the finale he is required to seize the throne to clear the chapter. His death is an automatic Game Over.

Starting stats and growth rates

Portrait roy fe06.png
Lord
Level 1
Affinity Is gba fireaffin.png
Recruitment: Chapter 1, automatically from the start.

Stats Growth Rates

Inventory
Is gba rapier.png Rapier
Is gba vulnerary.png Vulnerary
Weapon Ranks
GBARankSword.gif D GBARankLance.gif -- Axe -- GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif --


Promotion stat gains

Roy will promote automatically in the ending of Chapter 21 or 21x.

Class HP Str Skill Spd Def Res Con Move Weapon level
Great Lord +4 +2 +3 +2 +2 +5 +2 +1 GBARankSword.gif +150

Fire Emblem

Role

Roy appears briefly in the extended epilogue of Fire Emblem, which takes place five years before the events of The Binding Blade; here, his first meeting with Lilina is depicted. This epilogue is not available in the European version of the game. He is also mentioned in Eliwood's A-rank endings with Ninian, Lyn and Fiora.

Fire Emblem: Awakening

Role

Two versions of Roy are playable as bonus units in Awakening: a free one through SpotPass as part of the Binding Blade character set, and a paid one from the DLC chapter package Champions of Yore 2.

Roy also appears as an enemy in six DLC chapters, and as a neutral unit in Rogues & Redeemers 1 and Smash Brethren 1.

As with several other legacy characters in Awakening, there is a unique weapon named for Roy available through the Barracks or event tiles: Roy's Blade.

Starting stats and growth rates


This section is missing stats or growth rates which may be currently unknown. When this information becomes available, please help improve the page by adding it.


Playable, DLC SpotPass Enemy, DLC CoY3 NPC, DLC SB1 NPC, DLC R&R1

Mercenary
Level 11
Movement 5
Recruitment: Xenologue: Champions of Yore 2, after clearing the map.

Stats Growth Rates Stat Modifiers

Inventory Skills
-- Is 3ds dual strike+.png Dual Strike+
Is 3ds aegis.png Aegis
Weapon Ranks
3DSRankSword.png C 3DSRankLance.png -- 3DSRankAxe.png --
3DSRankBow.png -- 3DSRankTome.png -- 3DSRankStaff.png --

Reclassing options

Small portrait spotpass roy fe13.png
Roy
Base classes:*
Mercenary* Hero*
Bow Knight
Reclass options:
This unit can reclass to any male class available through reclassing.
Click here for more details on the reclassing system.


Growth rates when reclassed

Growth rates for all SpotPass bonus units are unknown at this time.

Promotion stat gains

Archer Barbarian Cavalier Dark Mage Fighter Knight Mage Mercenary Myrmidon Priest Tactician Thief Wyvern Rider

Class HP Str Mag Skill Spd Def Res Con Move Weapon level
Sniper +4 +2 +1 +4 +3 +5 +3 +0 +1 --
Bow Knight +8 +3 +0 +2 +4 +1 +2 +0 +3 3DSRankSword.png E

Skill set

Like all male bonus units in Awakening, Roy has access to all base class and advanced class skills available to standard male units.

In addition, the DLC version of Roy can also receive the following as a personal skill:

Skill
Is 3ds dual strike+.png Dual Strike+

Personality and character

Roy is a competent leader and warrior. Despite his young age, he manages to lead an ever growing army and gain people's trust wherever he goes. Idealistic and loyal, he is commited to protect those in need and fight for the right causes, even if this means fighting against old bonds. He is also understanding of people's desires and reasons, and feels that a victory obtained by sacrificing people is not a true victory.[3] Although his knights try to keep him away from the front lines, Roy refuses to, stating that the only way he can understand people and fight for them is to experience their hardships.[4]

Through Lilina and Wolt's conversations about Roy, though, the player can see a different side of him. According to Lilina, Roy is somewhat clumsy.[5] He tends to doubt his competence,[4] heavily relying in Marcus and Merlinus' experience and support, and from what it is seen in Shanna's supports, he has trouble keeping himself in good spirits.[6]

Roy values friendship and family greatly. He does not particularly care about the social status of others, and in particular he views Wolt as a brother and not as a vassal.[7] He maintains a close relationship with Cecilia, his former teacher, and Lilina, his childhood friend, but is also friendly towards new people, such as Sue and Sophia. He is also not very good at handling women, and he is especially flustered by Lalum's forwardness.[8]

Supports

The Binding Blade

Main article: Roy/Supports
Portrait roy fe06.png
Roy
Lord
Is gba fireaffin.png
Small portrait lilina fe06.png
Lilina
Mage Is gba lightaffin.png
Initial: 56
Per turn:+4
Small portrait wolt fe06.png
Wolt
Archer Is gba iceaffin.png
Initial: 30
Per turn:+2
Small portrait sophia fe06.png
Sophia
Shaman Is gba darkaffin.png
Initial: 1
Per turn:+1
Small portrait shanna fe06.png
Shanna
Pegasus Knight Is gba windaffin.png
Initial: 1
Per turn:+1
Small portrait alen fe06.png
Alen
Cavalier Is gba fireaffin.png
Initial: 20
Per turn:+2
Small portrait marcus fe06.png
Marcus
Paladin Is gba iceaffin.png
Initial: 30
Per turn:+2
Small portrait cecilia fe06.png
Cecilia
Valkyrie Is gba animaaffin.png
Initial: 20
Per turn:+2
Small portrait sue fe06.png
Sue
Nomad Is gba windaffin.png
Initial: 1
Per turn:+1
Small portrait lalum fe06.png
Lalum
Dancer Is gba thunderaffin.png
Initial: 1
Per turn:+1
Small portrait lance fe06.png
Lance
Cavalier Is gba animaaffin.png
Initial: 20
Per turn:+2
Click here for more details on supports.

Awakening

As a bonus unit, neither version of Roy is capable of supporting anyone.

Endings

Roy, Young Lion
Short: Worked to rebuild Pherae.

Long: Roy returned home to rebuild the lands in Lycia that were ravaged by the war. He was always popular with the people and was well-remembered long after his tenure as Marquess Pherae.

Roy and Shanna
Shanna gave up her life as a pegasus knight and went to Pherae with Roy, where they wed. Rebuilding Lycia was never easy, but her energy always encouraged everyone around her.

Roy and Sue
Sue accompanied Roy to Lycia, where they wed. She could never cast away her love for nature, however, and other nobility found her behavior unusual.

Roy and Lilina
After returning home, Lilina became the Marquess of Ostia, and shortly after, was wed to Roy. Together, Roy and Lilina united Lycia to create the Kingdom of Lycia, a nation blessed with prosperity and harmony.

Roy and Lalum
Lalum accompanied Roy to Pherae where they wed. Many voiced unease about a Lycian marquess marrying a woman of common descent, but in spite of the criticism, they were happy.

Roy and Cecilia
Cecilia accompanied Roy to Pherae where she helped rebuild the battered land. The two eventually wed, and she continued to offer him close support as his wife.

Roy and Sophia
Sophia accompanied Roy to Pherae, where the two married. Despite her quiet nature, her informed decisions assisted greatly in the reconstruction of Lycia.

Quotes

Battle quotes

Now is the time of truth! I have the blade of Hartmut, who took pity on you and spared your life! Everyone, leave the final blow to me!!
— Roy, in the Final Chapter of The Binding Blade.
I have to believe in our cause. I cannot let doubt weaken me!
— Roy, as an enemy in Champions of Yore 2 in Awakening.
Why would I surrender, even if I have my doubts? And more importantly... Who in the world is "the Vaike"?
— Roy, when fighting Vaike, as an enemy in Champions of Yore 2 in Awakening.
I have to end this for Lilina's sake.
— Roy, as an enemy in Champions of Yore 2 in Awakening.
Why would you pick a fight with me? You have no chance of winning.
— Roy, when fighting Vaike, as an enemy in Champions of Yore 3 in Awakening.
I don't care how strong you are. It's not strong enough!
— Roy, as an enemy in Smash Brethren 2 in Awakening.
This land is ours! Return to your own world, invader!
— Roy, when fighting a male Avatar, as an enemy in Smash Brethren 2 in Awakening.
Where did you COME from?
— Roy, as an enemy in Smash Brethren 3 in Awakening.
Why do you trouble this land? You have your own realm!
— Roy, when fighting a male Avatar, as an enemy in Smash Brethren 3 in Awakening.
I will prevail—for those who guided me here, and for all who fight with me today!
— Roy, as an enemy in Rogues & Redeemers 2 in Awakening.
I don't know about that, but I want this victory more than you do.
— Roy, when fighting a male Avatar, as an enemy in Rogues & Redeemers 2 in Awakening.
This is our realm. I won't let you just do as you please with it!
— Roy, as an enemy in Rogues & Redeemers 3 in Awakening.

Death quote

Everyone... I'm sorry...
— Roy in The Binding Blade.
I should have...believed harder...
— Roy, as an enemy in Champions of Yore 2 in Awakening.
Agh... Lilina deserves...better...
— Roy, as an enemy in Champions of Yore 3 in Awakening.
The rest...is in the visitors' hands...
— Roy, as a NPC in Smash Brethren 1 in Awakening.
Nngh...I thought I had more...in me...
— Roy, as an enemy in Smash Brethren 2 in Awakening.
I underestimated your valor, outsiders...
— Roy, as an enemy in Smash Brethren 3 in Awakening.
I'm sorry I couldn't...see us through this...
— Roy, as a NPC in Rogues & Redeemers 1 in Awakening.
Nngh... The others deserved...better from me...
— Roy, as an enemy in Rogues & Redeemers 2 in Awakening.
You will be stopped...if not by my hand...then by another's...
— Roy, as an enemy in Rogues & Redeemers 3 in Awakening.

Other appearances

Roy as he appears in Super Smash Bros. Melee.

Super Smash Bros. Melee

SSB.png
This article or section is a short summary of Roy.
SmashWiki features a more in-depth article.

In his debut appearance in any game, Roy is a playable character in Super Smash Bros. Melee, wielding the Binding Blade. He is unlocked through using Marth to complete Classic Mode without using a continue, or by playing 900 matches in VS Mode. He is a "clone" character of Marth, meaning they share many similar attacks and similar poses; compared to Marth, Roy is lighter but slower, his attacks are more powerful the closer the foe is to Roy himself, and some of attacks use fire. In competitive environments, Roy is viewed as inferior to Marth.

Roy was originally placed in Melee at the request of Intelligent Systems in order to act as a promotion for the then-upcoming Fire Emblem: The Binding Blade. During the Japanese development, Marth and Roy were intended to remain exclusive to the Japanese version and be removed from international releases of the game, owing to their then irrelevance to international audiences; however, the localization teams came to like the two and instead chose to leave both characters in the game, both still speaking Japanese to reflect their Japan-only status.[9][10] In the international releases of the game, the positive reception of both characters among international audiences is widely credited as being the catalyst for Nintendo's international subsidiaries to commence localizing and releasing future installments in the Fire Emblem series in the United States, Europe and other nations.

Special moves

  • Flare Blade (Japanese: エクスプロージョン Explosion): Roy's standard special move. A fire-channeling strike which can be charged for up to five seconds to deal a more powerful blow; if left to charge for too long, it will deal damage to Roy. A clone of Marth's Shield Breaker with added fire effects.
  • Double-Edge Dance (Japanese: マーベラスコンビネーション Marvelous Combination): Roy's side special move. A combination of four sword strikes, which attack in different directions depending on which way the analog stick is pointed for each swipe. The fourth strike, as well as the third if downward, sets his sword ablaze and deals fire damage. A clone of Marth's Dancing Blade, with which it shares its Japanese name.
  • Blazer (Japanese: ブレイザー Blazer): Roy's up special move. A sweeping upward strike which carries Roy into the air with his sword ablaze; can be used as a recovery move to try and climb back onto a stage if Roy falls off. A clone of Marth's Dolphin Slash with added fire effects.
  • Counter (Japanese: カウンター Counter): Roy's down special move. Roy assumes a brief defensive stance and will retaliate if struck in this stance, cancelling the foe's attack and dealing to the foe 1.5x the damage Roy would have sustained. Roy shares this move with Marth and, in later games, Ike and Lucina.

Trophies

#76 Roy
SSBM Trophy Roy.png The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent. Classic Mode
#77 Roy [Smash]
SSBM Trophy Roy Smash 01.png While Roy's moves are well balanced, he's a little on the slow side,and doesn't excel at midair combat. His blade, the Sword of Seals, gives him excellent reach, and makes his Double-Edge Dance slightly different then Marth's Dancing Blade. When it's fully charged, Roy's destructive Flare Blade delivers an instant KO. Adventure Mode
#78 Roy [Smash]
SSBM Trophy Roy Smash 02.png Roy's blade is different than Marth's: he does the most damage hitting with the center of his sword. So, a fearless advance into the arms of his foe is Roy's best bet. Blazer is a bit slower than Marth's Dolphin Slash, but it's still a mighty attack that sets anyone it strikes aflame. Roy's attack after using Counter differs slightly from Marth's. All-Star Mode

Super Smash Bros. Brawl

Roy is no longer playable in Super Smash Bros. Brawl, with Ike replacing him as the second Fire Emblem series representative alongside Marth. While it is possible that Roy was removed due to no longer being relevant as a recent main character of a game, it is also possible that he was intended to be included and was cut solely because of time constraints disallowing him to be finished for a timely release of the game. Through hacking, unused remnants of character data and an empty unused victory fanfare file have been found hidden within the game's data, suggesting the latter scenario. Further hacking would allow players to add Roy as a fully playable character, either in place of another character, or as a separate character in his own right, as he appears in the Brawl mods Project M and Brawl-.

Roy's sole representation in the official completed game is as a sticker.

SSBB Sticker Roy.png Roy
from Fire Emblem: The Binding Blade
Bonus: [Slash] Attack +24
Usable by: All

Trivia

Roy's old design featured in a Japanese magazine.
  • Roy is the only Fire Emblem series main character whose father survives the entire course of his starring game. In contrast, most main characters witness their father's death, while Marth, Celica, Seliph, Leif, Hector, Lyn and Chrom's fathers are already dead.
  • Roy and Leif are the youngest lords in the series; in their main games, both of them are 15 years old.
  • At an earlier stage in the development of The Binding Blade, Roy had a significantly different and more youthful design. Although his current design replaced this one by the time Super Smash Bros. Melee was released, remnants of the old design can still be seen in his battle and map sprites in the finished version of The Binding Blade, both of which sport his old design's large and distinct hair style.

Gallery

Fire Emblem series


Non-canon

Etymology and other languages

References

  1. Inferred based on Roy's age in the extended epilogue of Fire Emblem, set 15 years after the main game.
  2. Anime News Network: Jun FUKUYAMA
  3. "Roy: I'm not rushing, but we must move as quickly as possible.
    Cecilia: Why?
    Roy: The quicker we move, the more lives will be saved.
    Cecilia: ...Yes, that's true.
    Roy: We fight to win this war. But how can we call it a victory with the deaths of so many innocents?
    " - Roy and Cecilia, Fire Emblem: The Binding Blade
  4. 4.0 4.1 "Roy: Wait. I have no right to order others if I prioritize my safety above all else.
    Lance: That's not true!
    Roy: I'm not exactly a genius, and I'm not especially charismatic, either. I have to gain everyone's trust by experiencing the same hardships.
    Lance: Lord Roy...
    Roy: I don't have that special something that makes someone a leader. That's why I need to fight up front along with everyone else.
    " - Roy and Lance, Fire Emblem: The Binding Blade
  5. "Lilina: It's about Roy... What do you think about him?
    Bors: I think he has grown splendidly into a wise and caring leader to us all.
    Lilina: But the Roy I know had mismatched buttons on his suit, and he couldn't do even one step of a dance... I always thought I had to take care of him.
    " - Lilina and Bors, Fire Emblem: The Binding Blade
  6. "Roy: No, I just noticed that you seem so...carefree.
    Shanna: Hey! Are you making fun of me?
    Roy: Not at all. I'm envious, actually.
    Shanna: ...I still think I'm being made fun of.
    Roy: Trust me, I'm not making fun of you. You see, as the leader, I must always appear confident and optimistic. I worry and despair like everyone else, though.
    " - Roy and Shanna, Fire Emblem: The Binding Blade
  7. "Roy: Wolt!
    Wolt: Lord Roy, is something wrong?
    Roy: ...Just call me Roy. ...Just call me Roy. I've known you all my life.
    " - Roy and Wolt's C support, Fire Emblem: The Binding Blade
  8. "Lalum: Lord Roy...? Are you... avoiding me?
    Roy: Ah... N-no! Not at all.
    Lalum: You are so. I saw you step back when I came. You're bracing yourself so you can dodge me.
    Roy: Y-you're imagining things.
    Lalum: Don't look away when you talk to me...
    Roy: B-but...
    " - Roy and Lalum's A support, Fire Emblem: The Binding Blade
  9. 速報スマブラ拳!!: ロイ (Japanese)
  10. 速報スマブラ拳!!: マルス (Japanese)
  11. Behind the Name: Roy
Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.