Skype: Have you joined the Fire Emblem Wiki Skype group chat? If you want to join, contact any admin and they will add you as soon as possible.
Fire Emblem: Thracia 776
Fire Emblem: Thracia 776 (Japanese: ファイアーエムブレム トラキア７７６ Fire Emblem: Thracia 776) is a turn-based strategy role-playing game released in 1999 for the Super Famicom, exclusively in Japan. It is the fifth game installment in the Fire Emblem series, the third for Super Famicom, and is the final game in the series by creator Shouzou Kaga before he left Intelligent Systems. Originally released in 1999 through the Nintendo Power flash cartridge writing service, it received a formal Super Famicom cartridge release in early 2000.
Thracia 776 is a midquel to its predecessor, Fire Emblem: Genealogy of the Holy War, set entirely in Jugdral's Thracian Peninsula during the year Grann 776; this places it approximately before and during Chapters 6, 7 and 8 of Genealogy of the Holy War. It stars Leif, a playable character in the second generation of Genealogy of the Holy War, and details his revolutionary struggle against the Grannvale Empire's occupation of the Manster District. While Thracia 776 fundamentally tells the same story about Leif depicted in passing in Genealogy of the Holy War, there are some minor changes to the events of the prior game.
- 1 Plot
- 2 Gameplay
- 3 Characters
- 4 Chapters
- 5 Development
- 6 Reception
- 7 Trivia
- 8 Gallery
- 9 Etymology and other languages
- 10 References
- 11 External links
|SPOILERS! This section contains key plot or ending details. Read at your own risk!|
This section has been marked as a stub. Please help improve the page by adding information.
In the aftermath of the Battle of Belhalla in Grann 761, almost the entirety of the continent of Jugdral fell under the domination of Grannvale, now an empire headed by Emperor Arvis. The Manster District was subjugated by Thracia following the deaths of Prince Quan of Leonster and his wife Ethlyn in the Yied Massacre, forcing the Leonster knight Finn and his wife Raquesis to flee Leonster with Quan's infant son Leif; however, shortly after its capture of the District, Thracia was defeated by Grannvale and forced to cede control of the Manster District to Grannvale's House Freege, becoming a servant state to Grannvale.
For the following thirteen years, Leif was raised by Finn and Raquesis while on the run from the Grannvale forces hunting him, along with Finn and Raquesis's daughter Nanna; they eventually settled in Fiana, a remote Thracian village, under the protection of its leader Eyvel and her Fiana Freeblades. In Grann 776, while Leif and Finn were absent on a mission with the Freeblades, Fiana was invaded by Raydrik, the Duke of Manster in Grannvale's occupation, who abducted Nanna and Mareeta, Eyvel's adoptive daughter. In response, Leif set out with the Freeblades to enter Manster and rescue Nanna and Mareeta.
During his travels north, Leif encountered August, a Blagi priest also travelling to Manster, who joined up with Leif's group for the journey. Their first target was Fort Kelbeth, a small Manster/Thracia border fort regarded as "the place more terrifying than Hell" by the locals for its role in perpetuating child hunts. August left Leif's group to continue his journey alone when Leif initiated the battle, revealing his knowledge of Leif's true identity. Although Leif's group successfully seized Kelbeth, their success was cut short by the appearance of Raydrik, who used Nanna's life to ensure Leif's surrender. Leif, Eyvel and Lifis were arrested by Raydrik and taken away to Manster, while the rest of the group disbanded and scattered.
Captivity and escape
Leif and Lifis were imprisoned in a dungeon in the bowels of Manster Castle, while Eyvel was taken by Raydrik to participate in gladiator battles. While in captivity, Leif met fellow captives Felgus and Karin, while Lifis earned the loyalty of a small band of imprisoned bandits. The dungeon was soon invaded by the Magi, a group of freedom fighters led by Prince Ced of Silesse, who set about freeing its many prisoners. Ced entrusted his four companions to assist Leif in escaping Manster and forming a liberation army, staying behind to continue the fight himself with his remaining Magi forces.
With the Magi's assistance, Leif broke out of the dungeon into the main castle, where Nanna and Eyvel were fighting in an arena under the observation of Raydrik and his benefactor, Veld of the Loptyrians. Following Eyvel's successes in the arena, Raydrik introduced a new challenger: Mareeta, now controlled by the malevolent power of the Darkness Sword. By the time Leif and the Magi unlocked the arena to free them, Eyvel had been turned to stone by Veld's dark magic, forcing them to leave her behind as they escaped Manster.
Quest for Tahra
Leonster's liberation and aftermath
Return to Manster
Compared to Genealogy of the Holy War, Thracia 776 returns to a conventional Fire Emblem series mold in its gameplay, featuring a large number of smaller, more tightly-focused chapters and a broader cast. Among English-speaking Fire Emblem communities, Thracia 776 is widely regarded as the most difficult and unforgiving title in the series, matched in its difficulty only by Fire Emblem: Radiant Dawn, owing to both the pressure placed upon the player by several unique mechanics and its challenging map layouts.
The resistance stat, which normally acts as a unit's defensive stat against magical attacks, is entirely absent in Thracia 776; instead, a unit's magical defense is determined by their magic stat in addition to its usual role of determining offensive magical power. The game introduced the constitution stat to the series, providing units with a way to mitigate how much their weapons' weight slows them down in battle; unlike later games, constitution has its own growth rate, allowing it a chance to increase in Level Ups. Similarly, movement also has a growth rate exclusively in this game, albeit typically a unit's movement growth is very small.
Three other stats are unique to Thracia 776. The action stat, or "movement stars", gives units a percentage chance at being allowed a fresh turn of movement after completing an action, depending on how many stars they have. The pursuit critical coefficient is a hidden value which gives units heightened chances of unleashing critical hits when counter-attacking. Both of these stats are set in stone and cannot be modified by the player in normal gameplay. The fatigue stat is a value which increases for all units except Leif for performing actions in a battle; once their fatigue exceeds their HP, they are worn out and cannot participate in the next chapter, with their fatigue meter resetting to allow them to be used again afterward.
While Genealogy of the Holy War introduced weapon ranks themselves, Thracia 776 implemented the form they would take for the rest of the series. Ranks are no longer static and pre-determined based on class and Holy Blood, and instead increase through ongoing use of weapons and accumulation of weapon experience.
The skills system remains mostly the same as in Genealogy of the Holy War, introducing no new skills; the Pursuit and Critical skills have been removed, with the functions for determining double-attacking and critical hit execution now the same as the rest of the series as opposed to depending on the presence of the skills. Thracia 776 introduced a set of one-use items to teach a select collection of skills to any playable unit.
Fog of war
Another mainstay mechanic introduced by Thracia 776 was fog of war, a weather state which hinders the battlefield's visibility as the player's army fights in dark or foggy conditions. When fog of war is in effect, allied units have a limited range of vision and cannot see anything outside of it, creating a state of uncertainty and caution. Enemies are invisible until they walk into the player's range of vision, or until a playable unit approaches one. Vision range can be temporarily expanded using torch items or staves, and Thieves and Thief Fighters inherently have a much higher vision range than other classes. Later games would adjust fog of war to allow the player to see the rest of the map's topography outside their vision range, hiding only enemy positions.
Rescue and capture
Thracia 776 introduced the rescue mechanic to the series, allowing units to rescue their allies of lower constitution to protect them from further harm or remove them from the area, at the cost of penalties to their own stats. Exclusive to Thracia 776 is the capture mechanic, an offensive variant of rescuing in which units can overpower and seize enemies rather than outright killing them, then steal their weapons and let them go or simply keep holding onto them, necessary to recruit some units.
Dismounting makes its final appearance as a mechanic in Thracia 776, in a more robust form than its predecessors. Mounted units are required to dismount from their horse, pegasus or wyvern in order to fight indoors, and are allowed to do so at will when outdoors; this removes their vulnerabilities to effective weapons and decreases the effect of terrain for horse-riders, but lowers their stats and alters their usable weapons until they become mounted again.
Thracia 776 features a total of 52 playable characters. However, in a given playthrough the player can only have 47 characters at maximum, as the player is required to choose between, either explicitly or implicitly through split chapter routes, five choices of which character to recruit: Olwen or Eyrios, Sleuf or Miranda, Shanam or Misha, Amalda or Conomool, and Ced or Saias.
Thracia 776 features a total of 35 chapters in the game's entirety: 27 normal chapters and eight sidequests, introducing the concept of sidequests to the series. In a single playthrough, the player will tackle only 33 chapters, as the game features a pair of branched routes midway through the game which comprise two chapters each before rejoining into a single story at Chapter 18.
Thracia 776 was released in two forms. Its first release was for the Nintendo Power service, as a digitally distributed game which could be downloaded onto a special flash memory Super Famicom cartridge for a lower price than a full pre-written cartridge. This initial Nintendo Power release was accompanied by the Thracia 776 Deluxe Pack, a special-edition bundle containing a pre-written copy of the game, a cloth map of the Thracian Peninsula, a VHS short promotional film called The World of Fire Emblem, and a set of two pegasus and wyvern plush toys. It was later released the next year as a proper Super Famicom cartridge release; in this form, it is sometimes mistaken for the last official Super Famicom game release in Japan, although this status actually belongs to Metal Slader Glory: Director's Cut.
- Game Design & Scenario: Shouzou Kaga
- Super Advisor: Kentarou Nishimura
- Program Chief: Tohru Narihiro
- System Program: Takafumi Kaneko
- CP Program: Chikara Yamamoto
- Effect Program: Takanori Hino
- Event Program: Ryuichirou Kouguchi
- Graphic Chief: Masahiro Higuchi
- Character Graphic: Sachiko Wada, Yuka Hongou
- Battle Animation: Ryou Hirata, Maki Takemori
- Map Design: Junko Umehara
- Character Design: Mayumi Hirota
- Scenario: Masayuki Horikawa
- Sound Create: Yuka Tsujiyoko
- Sound Create & Sound Program: Atsuko Matsumoto
- Sound Support: Kenichi Nishimaki
- Art Work: Taeko Kaneda, Fujiko Nomura, Yasuo Inoue
- Publicity: Yuusuke Kitanishi
- Special Thanks: Masatoshi Okuno, Takaya Fujii, Super Mario Club
- Producer: Takehiro Izushi
Owing to its distribution through the Nintendo Power system and its release falling well into the Nintendo 64 era, Thracia 776 holds the unfortunate distinction of being the worst-selling Fire Emblem game in the Japanese market, having sold only 106,108 units as of 2002.
- Along with Genealogy of the Holy War, Thracia 776 is the only game in the series which existed as of 2008 to not be referenced at all in Super Smash Bros. Brawl; every other game in the series which existed at the time has some degree of representation, whereas Genealogy and Thracia do not.
The predominant fan translation patch for Thracia 776 was the work of Shaya. The patch fully translates the game's script, but many menus and gameplay segments are left untranslated and in an incomplete state. It was last updated by Shaya in 2008.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|English||Fire Emblem: Thracia 776||As of Fire Emblem: Awakening. The title refers to the date and setting of the game, the Thracian Peninsula in the year Grann 776.|
|Japanese||ファイアーエムブレム トラキア７７６||Officially romanized as Fire Emblem: Thracia 776.|
|Spanish||Fire Emblem: Thracia 776||As of Fire Emblem: Awakening.|
|French||Fire Emblem: Thracia 776||As of Fire Emblem: Awakening.|
|German||Fire Emblem: Thracia 776||As of Fire Emblem: Awakening.|
|Italian||Fire Emblem: Thracia 776||As of Fire Emblem: Awakening.|
- Fire Emblem: Thracia 776 official Japanese website
- Fire Emblem: Thracia 776 Wii Virtual Console website (Japanese)
- Fire Emblem: Thracia 776 Wii U Virtual Console website (Japanese)
- Fire Emblem: Thracia 776 Fire Emblem Museum section (Japanese)
|Fire Emblem series|