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Dark Mage

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Dark Mage

FEMN Dark Mage.png
Artwork of the Dark Mage from the TCG.

A mage able to use dark tomes. High in Def and tough to kill.

Weapon(s)
Skill(s)

Hex, Anathema

The Dark Mage (Japanese: ダークマージ Dark Mage) is a magic-wielding class which debuted in Fire Emblem: Mystery of the Emblem. Throughout its appearances in the Fire Emblem series, it can be roughly divided into two incarnations; both share in common the ability to wield dark magic and similar tomes.

Its first incarnation is as an advanced class in Mystery of the Emblem, Genealogy of the Holy War and Thracia 776. In these three games, the Dark Mage is primarily enemy-only, near-exclusively the domain of sinister enemy factions - Gharnef and his heretic bishop followers in Mystery of the Emblem, and the Loptyrians in the latter two. Between these three games it is playable exactly once, as the promoted class of Salem in Thracia 776. In addition to dark magic, in these games it can also wield staves and, in Thracia 776, the three types of anima magic.

The second version of the class is as a basic class, appearing in this capacity in Shadow Dragon and all subsequent games, acting as the successor of the role previously filled by the Shaman. Compared to their Mage counterparts, Dark Mages are slower, bulkier and more defensively oriented, though still possessing formidable offensive magical power; this difference is more pronounced in Shadow Dragon and New Mystery of the Emblem, where the absence of distinct dark magic gives them little clear distinction from Mages. In Awakening, however, dark magic returns as a subcategory of tomes which are exclusive to the use of Dark Mages and Sorcerers.

In Mystery of the Emblem and Genealogy of the Holy War, the Dark Mage is enemy only and thus is not associated with class changes in either direction, although in the latter it does have a stronger cousin class, the Dark Bishop, also enemy-exclusive. In Thracia 776, the Dark Mage is an advanced class, as the promoted form of the Loptyr Mage. In Shadow Dragon and New Mystery of the Emblem and Awakening, Dark Mages promote to Sorcerer; in addition, Awakening gives them an alternative promotion option, the Dark Knight, which loses the ability to wield dark tomes in exchange for mobility and swords.

In Shadow Dragon and New Mystery of the Emblem, no standard playable character joins as a Dark Mage, and the player's sole access to the class is through reclassing compatible units. Additionally, replacement units may initially be Dark Mages when they join.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon Rank
Mystery of the Emblem 26 5 -- 1 3 0 8 8 6 -- Tome/Staff: 6
Genealogy of the Holy War 40 0 10 8 8 0 7 10 5 -- SNESRankDark.png B SNESRankStaff.png B
Thracia 776 24 0 5 4 3 0 4 -- 5 6 SNESRankFire.png E SNESRankThunder.png E SNESRankWind.png E
SNESRankDark.png C SNESRankStaff.png C
Shadow Dragon 16 0 2 1 3 0 4 3 6 -- DSRankTome.png E
New Mystery of the Emblem 16 0 2 1 3 0 4 3 6 -- DSRankTome.png E
Awakening 18 1 3 2 3 0 4 4 5 -- 3DSRankTome.png E

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon Rank
Mystery of the Emblem 52 20 -- 20 20 20 20 20 20 -- Tome/Staff: 20
Genealogy of the Holy War 80 15 25 23 23 30 22 25 5 -- SNESRankDark.png B SNESRankStaff.png B*
Thracia 776 80 20 20 20 20 20 20 -- 20 20 SNESRankFire.png A SNESRankThunder.png A SNESRankWind.png A
SNESRankDark.png A SNESRankStaff.png A
Shadow Dragon 60 20 20 20 20 20 20 20 32 -- DSRankTome.png A
New Mystery of the Emblem 60 20 20 20 20 20 20 20 8 -- DSRankTome.png A
Awakening 60 20 27 25 25 30 25 27 7 -- 3DSRankTome.png A

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Constitution* Movement*
Mystery of the Emblem 40% 20% -- 30% 10% 0% 20% 40% -- --
Genealogy of the Holy War 100% 10% 30% 30% 30% 0% 10% 30% -- --
Thracia 776 30% 3% 20% 10% 10% 10% 5% -- -- --
Shadow Dragon 20% -15% 20% 20% 20% 0% -15% 20% -- --
New Mystery of the Emblem 20% -15% 20% 20% 20% 0% -15% 10% -- --
Awakening 50% 5% 15% 15% 15% 0% 10% 10% -- --
Click here for more details on the mechanics of class growths in each game.

Class skills

Game Skill Learning conditions
Awakening Is 3ds hex.png Hex Learned at level 1.
Awakening Is 3ds anathema.png Anathema Learned at level 10.

Class change

Mystery of the Emblem, Genealogy of the Holy War

Base class
Bs fe03 enemy dark mage magic.png
Dark Mage

Thracia 776

Base class Promotion method Advanced class
Bs fe04 salem loptyr mage magic.png
Loptyr Mage
Using a Knight Proof after reaching Level 10. Bs fe04 salem dark mage magic.png
Dark Mage

Shadow Dragon, New Mystery of the Emblem

Base class Promotion method Advanced class
Bs fe12 playable dark mage magic.png
Dark Mage
Using a Master Seal after reaching Level 10. Bs fe12 playable sorcerer magic.png
Sorcerer

Awakening

Base class Promotion method Advanced class

Dark Mage
Using a Master Seal after reaching level 10.
Sorcerer
or

Dark Knight
Promotion choice criteria: The player can freely choose.

Playable Dark Mages

Playable Characters
Name Game
Tharja Awakening
Henry Awakening
Deirdre Awakening
Salem Awakening
Micaiah Awakening (DLC version only)
Playable Dark Mage units in the Fire Emblem series.

Notable enemy Dark Mages

Enemy Units
Name Game
Gharnef Mystery of the Emblem (Book 2 only)
Sandima Genealogy of the Holy War
Chalard Awakening
Enemy Dark Mage units in the Fire Emblem series.

Trivia

Gallery

Etymology and other languages

References

See also

Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.