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Arcfire

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
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Arcfire

Is wii arcfire.png
Icon of Arcfire from Radiant Dawn.

Extremely powerful fire magic.

Type

Fire

First game

Fire Emblem: Radiant Dawn

Arcfire (Japanese: ギガファイアー Gigafire) is a potent fire tome which debuted in Fire Emblem: Radiant Dawn and is present only in it and Awakening. As a counterpart to Arcwind, Arcthunder and Shine, it acts as the game's third "stage" of fire magic, superior to Fire and Elfire and surpassed in turn by Bolganone.

Stats

Game Icon Rank Might Weight Hit Crit Range Uses Worth Exp Other effects and notes
Radiant Dawn Is wii arcfire.png B 9 7 80 5 1-2 25 2,500 4 Deals effective damage to beast laguz.
Awakening Is 3ds arcfire.png C 8 -- 80 0 1-2 30 1,440 2 --

Locations

Radiant Dawn

Inventory Tormod (Part 4 Chapter 4 re-appearance only)
Armory Part 4: Prologue, 1, 2, 3, 4, 5, Endgame
Bargains Part 1: Endgame

Awakening

Dropped by Chapter 18, enemy SageChapter 23, enemy Sorcerer
Armory Fort SteigerPlegia CastleDivine Dragon Grounds
Merchant
(Anna)
Port FeroxSage's Hamlet
Merchant
(SpotPass)
MerricValbarHoraceEtzelCeciliaSerraLuteZiharkSanaki
Double Duel Reward for defeating Cordelia's Pride

Other appearances

Super Smash Bros. for Nintendo 3DS and Wii U

The female Robin casting Arcfire on Captain Falcon in Super Smash Bros. for Wii U.
SSB.png
This article or section is a short summary of Arcfire.
SmashWiki features a more in-depth article.

Arcfire is Robin's side special move in Super Smash Bros. for Nintendo 3DS and Wii U. Described by director Masahiro Sakurai as "[calling] down a bolt of flame from above, then [launching] a pillar of fire",[1] it functions very similarly to Ness and Lucas's PK Fire move. Arcfire is also used as a finisher for Robin's neutral attack if the player doesn't keep pressing the attack button during it, finishing the combo with an explosion.

Like all of Robin's weapons, Arcfire - both as a side special move and as part of Robin's neutral attack - is governed by an emulation of the Fire Emblem durability system. It begins a match with 6 durability points, which are subtracted from until it runs out, at which point Arcfire "breaks" and must be left to recharge for 10 seconds before it can be used again, during which the move will fail if the player attempts to use it. Each use of Arcfire, whether it be the side special or the neutral attack, consumes one durability point.

As with all special moves in Super Smash Bros. for Nintendo 3DS and Wii U, Arcfire has two alternate variations which can be applied to Robin as customization options. These moves are found at random and collected during the course of the game's other modes, such as Classic Mode and Smash Run.

  • Arcfire+ (Japanese: エクスプロージョン Explosion) is slower to cast, but in exchange deals a single, large and powerful explosion.
  • Fire Wall (Japanese: ファイアーウォール Firewall) casts a tall pillar of flame which is useful for guarding against incoming attacks.

Trivia

Gallery

Etymology and other languages

References

  1. Sakurai, Masahiro (July 16 2014). Director's Room [online] Miiverse. [Accessed July 25 2014]

See also